tapokpeekk

Brazil
On FACEIT since 2024 101 matches tracked 49 matches in 30 days
ELO ▲ 42
2,039
30-day peak: 2,039
Rank EU
#231,008
Brazil #1,050 in Brazil
Last updated:

How does tapokpeekk play?

Rating 1.00 K/R 0.75 ADR 83.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 16x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +3 pp, Win rate +11 pp, ELO +390
= Stayed the same
ADR at 84.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +24 ELO
25 matches · 28% win rate

tapokpeekk loses the most ELO from match 5 of the day: +24 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.26 · Inferno
  3. Reached level 10 · Inferno
  4. Most kills in a match: 56 · Dust 2
  5. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 8%
0.76 better than 60%
83.3 better than 62%
1.00 better than 37%
55% of 136 duels better than 72%
40% of 10 situations better than 57%
Ancient18
67% better than 92%
0.81 better than 81%
85.4 better than 71%
1.09 better than 72%
57% of 105 duels better than 82%
29% of 7 situations better than 28%
Mirage16
38% better than 8%
0.72 better than 40%
82.0 better than 57%
0.96 better than 27%
50% of 82 duels better than 44%
17% of 6 situations better than 6%
Anubis14
50% -
0.67 -
79.0 -
0.90-
50% of 74 duels -
0% of 2 situations -
Inferno13
54% -
0.80 -
85.5 -
1.14-
52% of 58 duels -
40% of 10 situations -
Nuke10
40% -
0.69 -
80.9 -
0.86-
46% of 52 duels -
50% of 4 situations -
Cache7
43% -
0.75 -
87.4 -
1.05-
45% of 55 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tapokpeekk plays

Across 101 matches tapokpeekk averages K/R 0.75, ADR 83.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 40 of 101 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. tapokpeekk loses the most ELO from match 5 of the day (+24 ELO, win rate 28%). Things go best in match 1 of the day (+21 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, +2 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +3 pp, Win rate +11 pp, ELO +390. Unchanged in recent months: ADR at 84.4. Last 30 days: 49 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.