tapZiS

CC
On FACEIT since 2024 148 matches tracked 47 matches in 30 days
Last updated:

How does tapZiS play?

Rating 0.97 K/R 0.69 ADR 73.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.97−0.03 · Ø 1.00 better than 23%
Pistol kills per match 3.0
Knife kills 2 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 11%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 16x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 72.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
23 matches · 78% win rate
On Ancient −2 ELO
27 matches · 48% win rate
In match 3 of the day +36 ELO
25 matches · 40% win rate

tapZiS loses the most ELO on Dust 2: −40 ELO, 78% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 54%
0.74 right on the average
77.9 better than 34%
1.04 right on the average
62% of 89 duels better than 95%
38% of 16 situations better than 46%
Ancient27
48% better than 36%
0.63 better than 6%
65.8 better than 1%
0.86 better than 4%
51% of 81 duels right on the average
44% of 18 situations better than 66%
Anubis26
54% better than 57%
0.69 better than 25%
74.4 better than 16%
0.97 better than 26%
47% of 104 duels better than 24%
36% of 14 situations better than 41%
Dust 223
78% better than 99%
0.74 right on the average
77.9 better than 34%
1.08 better than 64%
49% of 82 duels better than 38%
43% of 14 situations better than 64%
Inferno18
44% better than 16%
0.70 better than 28%
69.0 better than 4%
1.01 better than 32%
54% of 41 duels right on the average
29% of 14 situations better than 27%
Cache10
30% -
0.61 -
71.7 -
0.88-
38% of 24 duels -
43% of 7 situations -
Nuke9
33% -
0.69 -
75.9 -
0.87-
57% of 37 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tapZiS plays

Across 148 matches tapZiS averages K/R 0.69, ADR 73.1 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 73.1, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 78% win rate in 23 matches. In 47 of 148 matches the rating was 1.10 or higher (32%), in 57 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. tapZiS loses the most ELO on Dust 2 (−40 ELO, win rate 78%). Things go best on Anubis (+49 ELO, win rate 54%). From match no. 5 of the day on, things go best: 63% win rate, +16 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 72.8. Last 30 days: 47 matches, win rate 51%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.