taowarrior

Norway
On FACEIT since 2020 530 matches tracked 60 matches in 30 days
ELO ▼ 21
2,649
30-day peak: 2,759
Rank NA ▼ 337 places
#1,017
Norway #5 in Norway
30 days · prev. #680 · best #669
Last updated:

How does taowarrior play?

Rating 0.95 (from 414 matches) K/R 0.69 ADR 75.6 from 530 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 414 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.0 from the last 414
Knife kills 3 in 414 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 7%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 7%
MVPs per match 1.9−0.5 · Ø 2.4 better than 8%
4Ks and aces 36x 4K, 2 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.8, Win rate at 50%
▼ Got worse
Rating −0.05, Headshots −2 pp, ELO −101

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −204 ELO
142 matches · 48% win rate
On Ancient −143 ELO
70 matches · 44% win rate
Between 18:00 and 24:00 −202 ELO, win rate 42%
On Sundays −51 ELO, win rate 45%

taowarrior loses the most ELO on Mirage: −204 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
48% better than 32%
0.68 better than 19%
74.5 better than 18%
0.96 better than 23%
49% of 433 duels better than 34%
31% of 97 situations better than 29%
Dust 292
50% better than 40%
0.64 better than 8%
71.0 better than 7%
0.90 better than 8%
52% of 254 duels right on the average
33% of 54 situations better than 37%
Ancient70
44% better than 20%
0.71 better than 29%
79.1 better than 31%
0.98 better than 26%
51% of 255 duels better than 44%
33% of 39 situations better than 36%
Anubis62
56% better than 58%
0.67 better than 15%
77.1 better than 27%
0.92 better than 10%
45% of 174 duels better than 15%
42% of 36 situations better than 58%
Cache46
59% -
0.73 -
80.4 -
0.99-
53% of 153 duels -
50% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taowarrior plays

Across 530 matches taowarrior averages K/R 0.69 and ADR 75.6; the rating across the 414 rated matches is 0.95. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Cache with a 59% win rate in 46 matches. In 123 of 414 matches the rating was 1.10 or higher (30%), in 193 it was below 0.90. In 349 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. taowarrior loses the most ELO on Mirage (−204 ELO, win rate 48%). Things go best in match 4 of the day (+346 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +346 ELO. Got weaker: Rating −0.05, Headshots −2 pp, ELO −101. Unchanged in recent months: K/R at 0.67, ADR at 74.8, Win rate at 50%. Last 30 days: 60 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.