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taniguchi

Brazil
On FACEIT since 2016 406 matches tracked 64 matches in 30 days
ELO ▼ 120
2,463
30-day peak: 2,583
Rank SA ▼ 506 places
#1,435
Brazil #1,256 in Brazil
30 days · prev. #929 · best #840
Last updated:

How does taniguchi play?

Rating 0.93 (from 405 matches) K/R 0.69 ADR 76.7 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 405 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 93%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.89−0.15 · Ø 1.04 better than 5%
Pistol kills per match 3.0 from the last 405
Knife kills 16 in 405 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 22%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 60x 4K, 5 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +150
= Stayed the same
ADR at 75.1, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
62 matches · 44% win rate
On Dust 2 −42 ELO
121 matches · 52% win rate
Between 12:00 and 18:00 −87 ELO, win rate 46%

taniguchi loses the most ELO on Ancient: −85 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.89 · Dust 2
  3. Most kills in a match: 58 · Dust 2

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
49% better than 38%
0.69 better than 25%
77.0 better than 29%
0.94 better than 18%
49% of 777 duels better than 35%
61% of 36 situations better than 95%
Dust 2121
52% right on the average
0.70 better than 32%
77.0 better than 30%
0.96 better than 25%
46% of 736 duels better than 22%
43% of 37 situations better than 65%
Ancient62
44% better than 23%
0.68 better than 18%
75.9 better than 20%
0.90 better than 10%
48% of 368 duels better than 29%
18% of 22 situations better than 9%
Anubis43
58% better than 67%
0.66 better than 12%
74.5 better than 16%
0.88 better than 5%
47% of 255 duels better than 24%
50% of 12 situations better than 77%
Cache27
59% better than 63%
0.67 better than 20%
74.2 better than 18%
0.90 better than 14%
43% of 171 duels better than 10%
60% of 5 situations better than 89%
Nuke10
70% -
0.76 -
85.5 -
1.01-
39% of 87 duels -
29% of 7 situations -
Inferno8
50% -
0.77 -
87.1 -
1.09-
52% of 48 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taniguchi plays

Across 406 matches taniguchi averages K/R 0.69 and ADR 76.7; the rating across the 405 rated matches is 0.93. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 112 of 405 matches the rating was 1.10 or higher (28%), in 196 it was below 0.90. In 340 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. taniguchi loses the most ELO on Ancient (−85 ELO, win rate 44%). Things go best on Anubis (+141 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +95 ELO. Improved over the last three months: ELO +150. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp. Unchanged in recent months: ADR at 75.1, Win rate at 52%. Last 30 days: 64 matches, win rate 48%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.