tampz777

Brazil
On FACEIT since 2020 278 matches tracked 62 matches in 30 days
ELO ▼ 38
2,427
30-day peak: 2,465
Rank SA ▼ 428 places
#1,625
Brazil #1,044 in Brazil
30 days · prev. #1,197 · best #1,197
Last updated:

How does tampz777 play?

Rating 1.14 (from 254 matches) K/R 0.81 ADR 82.9 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 257 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 3.3
Knife kills 4 in 278 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 73x 4K, 7 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 83.1, ELO at 2,427
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −78 ELO
30 matches · 57% win rate
On Dust 2 −42 ELO
52 matches · 42% win rate
On Sundays −49 ELO, win rate 39%

tampz777 loses the most ELO on Cache: −78 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 60 · Anubis
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno69
52% better than 38%
0.92 better than 96%
93.5 better than 90%
1.33 better than 97%
64% of 336 duels better than 94%
33% of 36 situations better than 37%
Mirage60
43% better than 17%
0.70 better than 27%
73.3 better than 13%
0.98 better than 28%
56% of 168 duels better than 76%
48% of 27 situations better than 79%
Dust 252
42% better than 17%
0.83 better than 83%
86.0 better than 71%
1.15 better than 80%
64% of 191 duels better than 97%
34% of 35 situations better than 38%
Anubis31
52% better than 46%
0.83 better than 84%
82.9 better than 58%
1.19 better than 86%
65% of 119 duels better than 97%
28% of 18 situations better than 23%
Cache30
57% better than 47%
0.82 better than 79%
83.0 better than 58%
1.17 better than 81%
57% of 111 duels better than 74%
25% of 24 situations better than 15%
Ancient20
55% better than 59%
0.66 better than 11%
69.3 better than 4%
0.95 better than 18%
50% of 54 duels better than 41%
44% of 9 situations better than 68%
Nuke10
50% -
0.73 -
74.3 -
1.03-
52% of 33 duels -
43% of 7 situations -
Vertigo4
50% -
0.79 -
83.1 -
1.11-
60% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tampz777 plays

Across 278 matches tampz777 averages K/R 0.81 and ADR 82.9; the rating across the 254 rated matches is 1.14. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 34% headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 134 of 257 matches the rating was 1.10 or higher (52%), in 74 it was below 0.90. In 220 matches with detailed stats: 73 4Ks and 7 aces. Best month by rating: November 2026 at 1.22. tampz777 loses the most ELO on Cache (−78 ELO, win rate 57%). Things go best on Ancient (+64 ELO, win rate 55%). Match no. 1 of the day goes best: 54% win rate, +10 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 83.1, ELO at 2,427. Last 30 days: 62 matches, win rate 40%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.