tall1n_

MA
On FACEIT since 2017 400 matches tracked 179 matches in 30 days
ELO ▼ 191
2,893
30-day peak: 3,484
Rank NA ▼ 92 places
#381
MA #1 in MA
30 days · prev. #289 · best #273
Last updated:

How does tall1n_ play?

Rating 1.05 K/R 0.74 ADR 84.8 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 400 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.7
Knife kills 4 in 400 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 52x 4K, 3 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 92%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −11.1, Win rate −13 pp, ELO −70

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −47 ELO
22 matches · 45% win rate
On Anubis −35 ELO
58 matches · 53% win rate
On Sundays +99 ELO, win rate 47%

tall1n_ loses the most ELO on Inferno: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
55% better than 56%
0.77 better than 58%
86.3 better than 72%
1.10 better than 63%
54% of 515 duels better than 62%
45% of 69 situations better than 69%
Ancient97
54% better than 52%
0.76 right on the average
87.4 better than 74%
1.05 right on the average
50% of 490 duels better than 37%
34% of 50 situations better than 42%
Anubis58
53% right on the average
0.71 better than 29%
81.2 better than 47%
1.00 better than 30%
48% of 211 duels better than 27%
38% of 39 situations right on the average
Mirage53
53% right on the average
0.77 better than 56%
86.4 better than 71%
1.08 better than 58%
46% of 238 duels better than 17%
41% of 29 situations better than 58%
Nuke25
48% better than 24%
0.69 better than 17%
80.5 better than 40%
0.95 better than 14%
48% of 110 duels better than 24%
50% of 8 situations better than 74%
Inferno22
45% better than 15%
0.69 better than 14%
82.6 better than 41%
1.02 better than 23%
55% of 76 duels right on the average
50% of 12 situations better than 75%
Cache12
33% -
0.66 -
74.1 -
0.93-
36% of 44 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tall1n_ plays

Across 400 matches tall1n_ averages K/R 0.74, ADR 84.8 and a rating of 1.05. Biggest strength: Utility damage per round at 6.1, better than 92% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 132 matches. In 164 of 400 matches the rating was 1.10 or higher (41%), in 123 it was below 0.90. In 319 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: June 2026 at 1.36. tall1n_ loses the most ELO on Inferno (−47 ELO, win rate 45%). Things go best in match 1 of the day (+274 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +274 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −11.1, Win rate −13 pp, ELO −70. Last 30 days: 179 matches, win rate 48%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.