takuhf

IS
On FACEIT since 2021 213 matches tracked 55 matches in 30 days
Last updated:

How does takuhf play?

Rating 1.30 (from 147 matches) K/R 0.94 ADR 94.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 147 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 26%
AWP share of kills 38%+27 pp better than 99%
K/D 1.44+0.40 better than 99%
Pistol kills per match 3.5
Knife kills 3 in 213 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.2%+3.8 pp better than 98%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 3.3+0.9 better than 99%
4Ks and aces 43x 4K, 8 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 65%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.14, ADR −9.5, ELO −217

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: July 2026 with 1.15. Last 3 months: 0.90 (at the start 1.04).

Patterns

From the last 213 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −55 ELO
25 matches · 56% wins
On Ancient −37 ELO
34 matches · 53% wins
Between 12:00 and 18:00 −21 ELO, win rate 44%
On Thursdays +52 ELO, win rate 33%

takuhf loses the most ELO on Anubis: −55 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 3.32 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% better than 42%
0.98 better than 99%
96.2 better than 95%
1.35 better than 98%
63% of 211 duels better than 96%
48% of 23 situations better than 78%
Dust 235
40% better than 13%
0.97 better than 99%
99.2 better than 98%
1.34 better than 98%
56% of 172 duels better than 75%
16% of 19 situations better than 6%
Ancient34
53% level
0.96 better than 99%
95.1 better than 96%
1.32 better than 98%
66% of 122 duels better than 99%
43% of 23 situations better than 62%
Anubis25
56% better than 62%
1.05 better than 99%
106.6 better than 99%
1.62-
74% of 68 duels better than 99%
50% of 6 situations better than 79%
Nuke22
50% better than 30%
0.81 better than 77%
82.3 better than 56%
1.11 better than 74%
58% of 111 duels better than 78%
33% of 30 situations better than 35%
Inferno12
42% -
0.70 -
79.2 -
0.90-
46% of 74 duels -
23% of 26 situations -
Cache11
45% -
0.98 -
99.0 -
1.38-
63% of 73 duels -
0% of 4 situations -
Poseidon4
75% -
0.63 -
61.5 -
1.01-
38% of 34 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How takuhf plays

Across 213 matches takuhf averages K/R 0.94 and ADR 94.8; the rating across the 147 rated matches is 1.30. Biggest strength: K/D at 1.44. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 3.1. That is better than only 21% of players on level 10. On average 20.2 kills per match, 46% of them headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 88 of 147 matches the rating was 1.10 or higher (60%), in 28 it was below 0.90. In 147 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: October 2026 at 1.35. takuhf loses the most ELO on Anubis (−55 ELO, win rate 56%). Things go best on Mirage (+170 ELO, win rate 50%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.14, ADR −9.5, ELO −217. Unchanged in recent months: Headshots at 45%. Last 30 days: 55 matches, win rate 49%, ELO balance +80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.