tako

Norway
On FACEIT since 2018 303 matches tracked 60 matches in 30 days
ELO ▼ 103
3,012
30-day peak: 3,133
Rank EU ▼ 4,784 places
#8,511
Norway #76 in Norway
30 days · prev. #3,727 · best #3,727
Last updated:

How does tako play?

Rating 0.99 K/R 0.72 ADR 77.4 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.6
Zeus kills1 in 303 matches
Knife kills 12 in 303 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 34%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 38x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 76.2, Headshots at 61%
▼ Got worse
Win rate −5 pp, ELO −150

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −219 ELO
70 matches · 39% win rate
In match 1 of the day −101 ELO
99 matches · 47% win rate
Between 12:00 and 18:00 −307 ELO, win rate 43%
On Thursdays −134 ELO, win rate 37%

tako loses the most ELO on Ancient: −219 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 2.48 · Ancient
  4. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 47%
0.70 better than 23%
76.5 better than 22%
0.97 better than 19%
48% of 352 duels better than 24%
42% of 31 situations better than 60%
Ancient70
39% better than 7%
0.70 better than 23%
76.2 better than 19%
0.95 better than 15%
49% of 291 duels better than 29%
39% of 41 situations better than 51%
Nuke59
58% right on the average
0.71 better than 25%
76.6 better than 22%
1.01 better than 28%
51% of 233 duels better than 36%
50% of 36 situations better than 75%
Cache38
66% better than 69%
0.73 better than 25%
78.0 better than 21%
1.02 better than 22%
49% of 185 duels better than 22%
57% of 14 situations better than 84%
Inferno28
54% better than 31%
0.75 better than 36%
82.0 better than 38%
1.03 better than 25%
53% of 124 duels better than 32%
23% of 13 situations better than 13%
Dust 215
60% better than 69%
0.68 better than 17%
74.0 better than 14%
0.95 better than 14%
44% of 52 duels better than 11%
43% of 7 situations better than 61%
Anubis11
27% -
0.68 -
76.1 -
0.91-
49% of 45 duels -
14% of 7 situations -
Vertigo10
70% -
0.88 -
88.2 -
1.25-
60% of 42 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tako plays

Across 303 matches tako averages K/R 0.72, ADR 77.4 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.99, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 61% headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 106 of 303 matches the rating was 1.10 or higher (35%), in 114 it was below 0.90. In 249 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. tako loses the most ELO on Ancient (−219 ELO, win rate 39%). Things go best on Cache (+239 ELO, win rate 66%). Match no. 2 of the day goes best: 60% win rate, +62 ELO. Got weaker: Win rate −5 pp, ELO −150. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 76.2, Headshots at 61%. Last 30 days: 60 matches, win rate 47%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.