taiyxng

Thailand
327 matches tracked 27 matches in 30 days
ELO ▲ 183
2,765
30-day peak: 2,765
Rank SEA ▲ 52 places
#404
Thailand #17 in Thailand
30 days · prev. #456 · best #375
Last updated:

How does taiyxng play?

Rating 1.03 (from 263 matches) K/R 0.73 ADR 78.2 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.4 from the last 263
Knife kills 2 in 263 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 21x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 25%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +44 pp
= Stayed the same
K/R at 0.73, ADR at 78.7, Win rate at 52%, ELO at 2,718
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −22 ELO
32 matches · 47% win rate
On Mirage −11 ELO
76 matches · 49% win rate
Between 6:00 and 12:00 −76 ELO, win rate 47%
On Wednesdays −36 ELO, win rate 43%

taiyxng loses the most ELO in match 3 of the day: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.87 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 30%
0.73 better than 38%
78.3 better than 32%
0.99 better than 28%
46% of 228 duels better than 17%
33% of 40 situations better than 33%
Dust 270
59% better than 70%
0.77 better than 58%
82.4 better than 53%
1.12 better than 68%
55% of 257 duels better than 66%
45% of 60 situations better than 69%
Ancient41
46% better than 23%
0.70 better than 23%
75.2 better than 16%
0.96 better than 19%
55% of 134 duels better than 66%
32% of 31 situations better than 32%
Anubis38
55% better than 54%
0.73 better than 40%
80.7 better than 45%
1.01 better than 35%
45% of 131 duels better than 14%
41% of 17 situations better than 56%
Inferno18
56% better than 44%
0.74 better than 31%
81.9 better than 35%
1.04 better than 27%
46% of 69 duels better than 9%
21% of 14 situations better than 12%
Cache12
67% -
0.76 -
78.9 -
1.09-
54% of 37 duels -
0% of 6 situations -
Nuke6
50% -
0.55 -
66.4 -
0.79-
38% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taiyxng plays

Across 327 matches taiyxng averages K/R 0.73 and ADR 78.2; the rating across the 263 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 34% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 98 of 263 matches the rating was 1.10 or higher (37%), in 91 it was below 0.90. In 208 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. taiyxng loses the most ELO in match 3 of the day (−22 ELO, win rate 47%). Things go best on Dust 2 (+105 ELO, win rate 59%). Improved over the last three months: Headshots +44 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Win rate at 52%, ELO at 2,718. Last 30 days: 27 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.