tagl1N

France
On FACEIT since 2024 287 matches tracked 123 matches in 30 days
ELO ▲ 77
2,122
30-day peak: 2,371
Rank EU
#180,234
France #3,297 in France
Last updated:

How does tagl1N play?

Rating 1.14 K/R 0.75 ADR 75.1 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Knife kills 3 in 287 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 30x 4K, 3 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 58% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 58%−14 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +477
= Stayed the same
K/R at 0.75, Rating at 1.14, ADR at 75.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
50 matches · 50% win rate
On Ancient −30 ELO
34 matches · 62% win rate
Between 12:00 and 18:00 +7 ELO, win rate 43%
On Mondays −30 ELO, win rate 40%

tagl1N loses the most ELO on Anubis: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 34 · Anubis
  5. Highest rating in a match: 2.47 · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% better than 55%
0.74 right on the average
73.4 better than 16%
1.12 better than 78%
59% of 258 duels better than 89%
40% of 105 situations better than 56%
Dust 256
41% better than 17%
0.78 better than 71%
79.4 better than 44%
1.16 better than 86%
72% of 191 duels better than 99%
46% of 56 situations better than 74%
Anubis50
50% right on the average
0.70 better than 31%
70.7 better than 7%
1.08 better than 67%
59% of 111 duels better than 88%
44% of 57 situations better than 67%
Nuke36
39% better than 9%
0.77 better than 59%
74.6 better than 21%
1.16 better than 81%
53% of 72 duels right on the average
40% of 47 situations better than 46%
Ancient34
62% better than 81%
0.75 better than 53%
74.3 better than 17%
1.18 better than 91%
61% of 79 duels better than 91%
54% of 35 situations better than 84%
Cache13
46% -
0.79 -
83.1 -
1.11-
65% of 46 duels -
33% of 9 situations -
Inferno10
50% -
0.83 -
82.2 -
1.28-
57% of 30 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tagl1N plays

Across 287 matches tagl1N averages K/R 0.75, ADR 75.1 and a rating of 1.14. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 149 of 287 matches the rating was 1.10 or higher (52%), in 58 it was below 0.90. In 266 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. tagl1N loses the most ELO on Anubis (−38 ELO, win rate 50%). Things go best on Nuke (+93 ELO, win rate 39%). Match no. 2 of the day goes best: 57% win rate, −91 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +477. Unchanged in recent months: K/R at 0.75, Rating at 1.14, ADR at 75.1. Last 30 days: 123 matches, win rate 51%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.