tadzin

Argentina
On FACEIT since 2017 275 matches tracked 105 matches in 30 days
ELO ▲ 69
2,219
30-day peak: 2,220
Rank SA ▲ 293 places
#3,318
Argentina #1,034 in Argentina
30 days · prev. #3,611 · best #3,318
Last updated:
Next update possible in 48m 27s

How does tadzin play?

Rating 1.02 (from 251 matches) K/R 0.73 ADR 79.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 3.0
Knife kills 5 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 9 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +8.3, Win rate +11 pp, ELO +250
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
63 matches · 54% win rate
In match 4 of the day +16 ELO
28 matches · 32% win rate
Between 18:00 and 24:00 +98 ELO, win rate 46%
On Saturdays +43 ELO, win rate 45%

tadzin loses the most ELO on Dust 2: −43 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 40 · Dust 2
  4. Highest rating in a match: 2.30 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
46% better than 30%
0.76 better than 61%
82.7 better than 60%
1.04 better than 53%
53% of 460 duels better than 63%
35% of 37 situations better than 41%
Dust 263
54% better than 58%
0.73 better than 45%
77.9 better than 34%
1.04 better than 52%
44% of 239 duels better than 14%
34% of 29 situations better than 41%
Anubis48
58% better than 70%
0.71 better than 35%
75.8 better than 23%
0.99 better than 34%
43% of 242 duels better than 10%
45% of 20 situations better than 70%
Ancient29
62% better than 82%
0.74 right on the average
80.6 better than 47%
1.04 better than 53%
55% of 141 duels better than 69%
45% of 22 situations better than 71%
Nuke19
42% better than 16%
0.68 better than 20%
74.8 better than 19%
0.92 better than 14%
48% of 100 duels better than 28%
0% of 2 situations better than 1%
Cache14
29% -
0.69 -
82.7 -
0.96-
49% of 69 duels -
62% of 13 situations -
Inferno14
50% -
0.79 -
85.6 -
1.05-
57% of 60 duels -
0% of 5 situations -
Overpass4
25% -
0.57 -
66.3 -
0.87-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tadzin plays

Across 275 matches tadzin averages K/R 0.73 and ADR 79.5; the rating across the 251 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 90 of 251 matches the rating was 1.10 or higher (36%), in 94 it was below 0.90. In 214 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: September 2026 at 1.08. tadzin loses the most ELO on Dust 2 (−43 ELO, win rate 54%). Things go best on Anubis (+171 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +40 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +8.3, Win rate +11 pp, ELO +250. Got weaker: Headshots −5 pp. Last 30 days: 105 matches, win rate 53%, net ELO +230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.