tadap

Russia
41 matches tracked
Last updated:

How does tadap play?

Rating 0.90 K/R 0.66 ADR 75.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 14%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 40%−6 pp · Ø 46% better than 24%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.88−0.11 · Ø 0.99 better than 15%
Pistol kills per match 1.8
Knife kills 2 in 41 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 32%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 74.0
▼ Got worse
Headshots −12 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

Soon this shows where tadap loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.57 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.62 -
74.3 -
0.84-
54% of 50 duels -
60% of 10 situations -
Mirage13
46% -
0.70 -
79.5 -
0.95-
50% of 76 duels -
67% of 3 situations -
Anubis5
40% -
0.68 -
80.7 -
0.87-
48% of 21 duels -
0% of 2 situations -
Inferno5
80% -
0.60 -
65.1 -
0.92-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tadap plays

Across 41 matches tadap averages K/R 0.66, ADR 75.9 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 6 players. Most room to improve: Rating at 0.90, better than only 15% of level 6 players. Averages 14.2 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 20 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −12 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 74.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.