tacoozzz

Mongolia
On FACEIT since 2022 151 matches tracked 55 matches in 30 days
ELO
2,199
Peak across recorded matches: 2,199
Rank SEA ▲ 4,287 places
#3,411
Mongolia #879 in Mongolia
30 days · prev. #7,698 · best #3,277
Last updated:

How does tacoozzz play?

Rating 1.06 K/R 0.75 ADR 80.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 2.9
Zeus kills2 in 151 matches
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 25x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tacoozzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
AugSepOctNov

Best month: August 2026 with 0.78.

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
47 matches · 47% win rate
On Dust 2 −1 ELO
32 matches · 41% win rate
Between 6:00 and 12:00 +1 ELO, win rate 37%
On Thursdays −25 ELO, win rate 39%

tacoozzz loses the most ELO on Mirage: −72 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 1.89 · Dust 2
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Mirage
  5. Most kills in a match: 39 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 34%
0.76 better than 60%
82.1 better than 58%
1.04 better than 55%
52% of 216 duels better than 55%
50% of 32 situations better than 82%
Dust 232
41% better than 17%
0.70 better than 34%
78.6 better than 40%
1.01 better than 45%
52% of 128 duels better than 58%
33% of 30 situations better than 39%
Ancient30
47% better than 35%
0.78 better than 68%
81.4 better than 51%
1.09 better than 72%
49% of 156 duels better than 36%
38% of 24 situations right on the average
Inferno23
52% better than 45%
0.74 right on the average
78.1 better than 35%
1.08 better than 61%
59% of 74 duels better than 84%
32% of 22 situations better than 32%
Anubis8
63% -
0.83 -
86.8 -
1.15-
46% of 28 duels -
38% of 8 situations -
Cache6
67% -
0.64 -
71.7 -
1.02-
29% of 14 duels -
50% of 4 situations -
Nuke5
60% -
0.73 -
76.6 -
1.02-
32% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tacoozzz plays

Across 151 matches tacoozzz averages K/R 0.75, ADR 80.3 and a rating of 1.06. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Inferno with a 52% win rate in 23 matches. In 70 of 151 matches the rating was 1.10 or higher (46%), in 49 it was below 0.90. In 151 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. tacoozzz loses the most ELO on Mirage (−72 ELO, win rate 47%). Things go best on Ancient (+27 ELO, win rate 47%). Match no. 3 of the day goes best: 75% win rate, +26 ELO. Last 30 days: 55 matches, win rate 60%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.