tabce

Ireland
On FACEIT since 2019 129 matches tracked 62 matches in 30 days
ELO ▼ 13
2,040
30-day peak: 2,094
Rank EU
#225,859
Ireland #433 in Ireland
Last updated:

How does tabce play?

Rating 0.92 K/R 0.67 ADR 76.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +244
= Stayed the same
K/R at 0.67, Rating at 0.92, Headshots at 51%
▼ Got worse
ADR −5.7, First kills −2 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
28 matches · 57% win rate
In match 2 of the day −22 ELO
39 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 38%
On Sundays −49 ELO, win rate 30%

tabce loses the most ELO on Mirage: −27 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Reached level 10 · Cache
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 34 · Ancient
  5. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
72% better than 96%
0.69 better than 26%
77.1 better than 30%
0.96 better than 29%
49% of 180 duels better than 35%
38% of 21 situations right on the average
Mirage28
57% better than 71%
0.72 better than 42%
83.9 better than 65%
0.99 better than 37%
48% of 163 duels better than 33%
50% of 6 situations better than 82%
Anubis23
35% better than 8%
0.60 better than 3%
70.2 better than 6%
0.82 better than 2%
45% of 96 duels better than 17%
27% of 11 situations better than 22%
Nuke19
42% better than 15%
0.60 better than 1%
69.7 better than 4%
0.78 better than 1%
40% of 88 duels better than 5%
25% of 4 situations better than 17%
Cache14
57% -
0.79 -
82.7 -
1.15-
46% of 52 duels -
44% of 9 situations -
Inferno5
40% -
0.52 -
63.8 -
0.71-
57% of 21 duels -
20% of 5 situations -
Vertigo5
80% -
0.68 -
73.8 -
0.96-
50% of 20 duels -
-
Dust 23
0% -
0.55 -
77.0 -
0.76-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tabce plays

Across 129 matches tabce averages K/R 0.67, ADR 76.0 and a rating of 0.92. Most room to improve: K/D at 0.89, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Ancient with a 72% win rate in 32 matches. In 38 of 129 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. tabce loses the most ELO on Mirage (−27 ELO, win rate 57%). Things go best in match 1 of the day (+65 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +65 ELO. Improved over the last three months: Win rate +7 pp, ELO +244. Got weaker: ADR −5.7, First kills −2 pp, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, Headshots at 51%. Last 30 days: 62 matches, win rate 55%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.