taarn

Denmark
On FACEIT since 2020 159 matches tracked 14 matches in 30 days
Last updated:

How does taarn play?

Rating 0.93 (from 137 matches) K/R 0.71 ADR 78.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 3.1
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 8x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.72, ADR at 79.5
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −398

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −125 ELO
27 matches · 44% win rate
On Dust 2 −75 ELO
40 matches · 48% win rate
On Saturdays −67 ELO, win rate 35%

taarn loses the most ELO in match 3 of the day: −125 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.42 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 34%
0.71 better than 32%
77.9 better than 31%
0.92 better than 11%
48% of 180 duels better than 29%
22% of 18 situations better than 13%
Mirage37
54% better than 56%
0.74 better than 46%
82.7 better than 57%
0.98 better than 28%
43% of 186 duels better than 9%
56% of 16 situations better than 90%
Anubis24
50% better than 40%
0.70 better than 26%
79.6 better than 40%
0.94 better than 16%
44% of 123 duels better than 11%
45% of 11 situations better than 66%
Ancient18
44% better than 23%
0.75 better than 46%
82.0 better than 46%
0.99 better than 31%
50% of 109 duels better than 36%
42% of 12 situations better than 61%
Nuke16
63% better than 74%
0.63 better than 3%
72.3 better than 8%
0.83 better than 1%
49% of 87 duels better than 30%
50% of 2 situations better than 76%
Inferno14
71% -
0.67 -
70.2 -
0.84-
36% of 74 duels -
20% of 5 situations -
Cache6
33% -
0.75 -
83.4 -
0.97-
58% of 36 duels -
67% of 6 situations -
Overpass3
67% -
0.60 -
70.7 -
0.72-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taarn plays

Across 159 matches taarn averages K/R 0.71 and ADR 78.7; the rating across the 137 rated matches is 0.93. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 36 of 137 matches the rating was 1.10 or higher (26%), in 64 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. taarn loses the most ELO in match 3 of the day (−125 ELO, win rate 44%). Things go best on Anubis (+73 ELO, win rate 50%). From match no. 5 of the day on, things go best: 71% win rate. Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −398. Unchanged in recent months: K/R at 0.72, ADR at 79.5. Last 30 days: 14 matches, win rate 36%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.