taP_k1ng
Name history of taP_k1ng
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does taP_k1ng play?
Compared with 1,252 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average43% of 1v1s won and so slightly above the average (40%).
Weapons and aim
Average51% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.91 (at the start 1.07). Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 83.1. Last 3 months: 71.0 (at the start 83.1). Clearly below the average (79.7).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 49% (at the start 57%). Clearly above the average (44%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 47% (at the start 57%). Well below the average (55%).
Best month: October 2026 with 1,294. Last 3 months: 1,068 (at the start 1,095).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 11% (at the start 12%). Slightly above the average (10%).
1v1 clutches won
Best month: September 2026 with 45%. Last 3 months: 45% (at the start 30%). Clearly above the average (40%).
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
taP_k1ng loses the most ELO on Dust 2: −27 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.00 · Dust 2
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How taP_k1ng plays
Across 150 matches taP_k1ng averages K/R 0.68, ADR 72.7 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 87% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 5 players. Averages 14.8 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 44 of 150 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 150 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. taP_k1ng loses the most ELO on Dust 2 (−27 ELO, win rate 55%). Things go best on Mirage (+59 ELO, win rate 40%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: Clutch 1v1 +15 pp. Got weaker: K/R −0.11, Rating −0.16, ADR −12.1, Headshots −8 pp, Win rate −10 pp, First kills −1 pp. Unchanged in recent months: ELO at 1,068. Last 30 days: 84 matches, win rate 49%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.