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ta9z

Ukraine
On FACEIT since 2021 432 matches tracked 76 matches in 30 days
ELO ▲ 65
3,889
30-day peak: 4,180
Rank EU ▼ 165 places
#310
Ukraine #20 in Ukraine
30 days · prev. #145 · best #85
Last updated:

How does ta9z play?

Rating 1.16 (from 331 matches) K/R 0.82 ADR 87.3 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 331 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 69%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 71%
AWP share of kills 7%−6 pp · Ø 13% better than 48%
K/D 1.16+0.07 · Ø 1.09 better than 56%
Pistol kills per match 2.9 from the last 331
Zeus kills1 in 331 matches
Knife kills 16 in 331 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.5).

2K rounds 15.1%+1.1 pp · Ø 14.0% better than 65%
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 55%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 73x 4K, 10 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 43%
Enemies flashed per round 0.35+0.02 · Ø 0.33 better than 53%
Deaths per round 71%+1 pp · Ø 70% better than 30%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +411
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 86.9, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.82. Slightly above the average (0.77).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −231 ELO
79 matches · 52% win rate
On Mirage −186 ELO
93 matches · 54% win rate
On Tuesdays −115 ELO, win rate 46%

ta9z loses the most ELO from match 5 of the day: −231 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 47 · Cache
  3. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 37%
0.81 better than 55%
86.6 better than 54%
1.12 right on the average
55% of 465 duels right on the average
47% of 43 situations better than 74%
Dust 286
56% better than 43%
0.80 better than 53%
85.7 better than 51%
1.12 better than 47%
52% of 431 duels better than 36%
33% of 48 situations better than 31%
Ancient75
65% better than 76%
0.90 better than 90%
91.9 better than 80%
1.26 better than 88%
60% of 411 duels better than 83%
53% of 30 situations better than 82%
Anubis31
58% better than 54%
0.84 better than 72%
88.9 better than 72%
1.20 better than 75%
51% of 158 duels better than 33%
33% of 9 situations better than 36%
Nuke23
57% better than 38%
0.79 better than 46%
84.1 better than 44%
1.13 right on the average
49% of 138 duels better than 22%
60% of 10 situations better than 89%
Cache16
56% better than 57%
0.84 better than 84%
87.8 better than 78%
1.10 better than 65%
60% of 95 duels better than 87%
42% of 12 situations better than 55%
Inferno6
50% -
0.91 -
99.6 -
1.29-
45% of 33 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ta9z plays

Across 432 matches ta9z averages K/R 0.82 and ADR 87.3; the rating across the 331 rated matches is 1.16. Averages 17.9 kills per match with 58% headshots. The strongest map is Ancient with a 65% win rate in 75 matches. In 181 of 331 matches the rating was 1.10 or higher (55%), in 73 it was below 0.90. In 302 matches with detailed stats: 73 4Ks and 10 aces. Best month by rating: July 2026 at 1.28. ta9z loses the most ELO from match 5 of the day (−231 ELO, win rate 52%). Things go best in match 1 of the day (+655 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +655 ELO. Improved over the last three months: Headshots +3 pp, ELO +411. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 86.9, Win rate at 55%. Last 30 days: 76 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.