tSk-65
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.03 (at the start 1.11). Just above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 83.0. Last 3 months: 77.0 (at the start 83.0). Slightly below the average (80.0).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 58%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 66%. Last 3 months: 54% (at the start 62%). Clearly above the average (49%).
Best month: October 2026 with 2,364. Last 3 months: 2,364 (at the start 1,889).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tSk-65 loses the most ELO in match 3 of the day: +1 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 1.87 · Inferno
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How tSk-65 plays
Across 164 matches tSk-65 averages K/R 0.73, ADR 77.8 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 64 of 164 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 141 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. tSk-65 loses the most ELO in match 3 of the day (+1 ELO, win rate 46%). Things go best on Dust 2 (+58 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: ELO +475. Got weaker: K/R −0.06, Rating −0.08, ADR −6.0, Headshots −3 pp, Win rate −8 pp. Last 30 days: 53 matches, win rate 64%, net ELO +168.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.