tPoiszon

Finland
On FACEIT since 2014 252 matches tracked 16 matches in 30 days
Last updated:

How does tPoiszon play?

Rating 1.26 (from 241 matches) K/R 0.89 ADR 98.9 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 241 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.29+0.25 · Ø 1.04 better than 95%
Pistol kills per match 3.1
Knife kills 2 in 252 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 91%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 60x 4K, 3 aces in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.3 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 9.3+5.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 30%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +61
= Stayed the same
ADR at 99.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
45 matches · 44% win rate
On Mirage −9 ELO
33 matches · 58% win rate
Between 12:00 and 18:00 +28 ELO, win rate 49%
On Fridays −1 ELO, win rate 32%

tPoiszon loses the most ELO on Inferno: −21 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.59 · Nuke
  3. Most kills in a match: 39 · Inferno
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke63
60% better than 64%
0.92 better than 95%
100.8 better than 99%
1.31 better than 96%
59% of 222 duels better than 81%
38% of 56 situations better than 44%
Ancient51
47% better than 30%
0.87 better than 91%
98.4 better than 97%
1.23 better than 92%
56% of 169 duels better than 73%
37% of 41 situations better than 46%
Inferno45
44% better than 16%
0.87 better than 83%
96.1 better than 89%
1.22 better than 80%
60% of 162 duels better than 77%
33% of 33 situations better than 38%
Dust 234
76% better than 99%
0.91 better than 96%
102.7 better than 98%
1.30 better than 96%
58% of 129 duels better than 81%
30% of 10 situations better than 25%
Mirage33
58% better than 72%
0.92 better than 96%
102.2 better than 99%
1.31 better than 97%
59% of 133 duels better than 87%
48% of 23 situations better than 79%
Cache14
43% -
0.86 -
93.0 -
1.19-
66% of 56 duels -
17% of 12 situations -
Anubis10
40% -
0.86 -
94.6 -
1.13-
53% of 34 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tPoiszon plays

Across 252 matches tPoiszon averages K/R 0.89 and ADR 98.9; the rating across the 241 rated matches is 1.26. Biggest strength: Utility damage per round at 9.3, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 76% win rate in 34 matches. In 153 of 241 matches the rating was 1.10 or higher (63%), in 42 it was below 0.90. In 181 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: October 2026 at 1.32. tPoiszon loses the most ELO on Inferno (−21 ELO, win rate 44%). Things go best on Nuke (+58 ELO, win rate 60%). Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +61. Unchanged in recent months: ADR at 99.2. Last 30 days: 16 matches, win rate 69%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.