tOONSA

Ukraine
261 matches tracked 37 matches in 30 days
Last updated:

How does tOONSA play?

Rating 1.13 K/R 0.78 ADR 81.8 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 58%+8 pp · Ø 50% better than 91%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.21+0.21 · Ø 1.00 better than 92%
Pistol kills per match 2.7
Knife kills 13 in 261 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 66%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 70%
MVPs per match 2.6+0.4 · Ø 2.2 better than 79%
4Ks and aces 37x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.70+0.40 · Ø 0.30 better than 99%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10
= Stayed the same
ADR at 82.2, Headshots at 37%, ELO at 2,462
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
79 matches · 48% win rate
On Mondays −31 ELO, win rate 41%

tOONSA loses the most ELO on Dust 2: −8 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
48% better than 35%
0.78 better than 68%
81.9 better than 56%
1.13 better than 78%
58% of 229 duels better than 83%
39% of 56 situations better than 54%
Inferno56
68% better than 90%
0.79 better than 63%
81.7 better than 44%
1.17 better than 79%
60% of 185 duels better than 83%
58% of 43 situations better than 86%
Mirage46
50% better than 44%
0.79 better than 71%
83.4 better than 62%
1.16 better than 84%
59% of 139 duels better than 88%
46% of 28 situations better than 73%
Ancient36
53% right on the average
0.76 better than 58%
79.7 better than 39%
1.10 better than 75%
59% of 130 duels better than 87%
47% of 34 situations better than 73%
Anubis30
40% better than 14%
0.74 right on the average
80.8 better than 49%
1.06 better than 58%
51% of 106 duels better than 45%
29% of 21 situations better than 26%
Nuke12
42% -
0.81 -
85.0 -
1.16-
62% of 42 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tOONSA plays

Across 261 matches tOONSA averages K/R 0.78, ADR 81.8 and a rating of 1.13. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 37% headshots. The strongest map is Inferno with a 68% win rate in 56 matches. In 145 of 261 matches the rating was 1.10 or higher (56%), in 69 it was below 0.90. In 189 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. tOONSA loses the most ELO on Dust 2 (−8 ELO, win rate 48%). Things go best on Inferno (+168 ELO, win rate 68%). Match no. 1 of the day goes best: 58% win rate, +68 ELO. Improved over the last three months: K/R +0.05, Rating +0.10. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 82.2, Headshots at 37%, ELO at 2,462. Last 30 days: 37 matches, win rate 51%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.