Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

tO0RO

Russia
On FACEIT since 2020 204 matches tracked 30 matches in 30 days
ELO ▲ 181
4,557
30-day peak: 4,560
Rank EU ▲ 16 places
#32
Russia #13 in Russia
30 days · prev. #48 · best #22
Last updated:

How does tO0RO play?

Rating 1.24 (from 167 matches) K/R 0.88 ADR 91.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 167 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (53%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Strength
Last one alive

50% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 50%+9 pp · Ø 41% better than 92%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.09).

Headshot rate 62%+8 pp · Ø 54% better than 89%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.35+0.26 · Ø 1.09 better than 93%
Pistol kills per match 3.2
Knife kills 2 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (14.0%).

2K rounds 16.0%+2.0 pp · Ø 14.0% better than 83%
3K rounds 5.5%+1.0 pp · Ø 4.5% better than 78%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 44x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.41+0.08 · Ø 0.33 better than 72%
Deaths per round 65%−5 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +822
= Stayed the same
K/R at 0.88, Rating at 1.26, ADR at 90.9, Headshots at 61%, Win rate at 65%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months unchanged at 0.88. Well above the average (0.77).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
21 matches · 71% win rate
In match 2 of the day +20 ELO
51 matches · 55% win rate
Between 12:00 and 18:00 +100 ELO, win rate 60%
On Fridays −30 ELO, win rate 55%

tO0RO loses the most ELO on Ancient: −29 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 41 · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
58% better than 54%
0.89 better than 86%
92.4 better than 80%
1.23 better than 82%
56% of 294 duels better than 58%
51% of 43 situations better than 85%
Dust 240
78% better than 98%
0.88 better than 83%
90.5 better than 74%
1.32 better than 91%
63% of 136 duels better than 88%
38% of 8 situations better than 43%
Nuke31
65% better than 63%
0.90 better than 88%
92.8 better than 80%
1.25 better than 82%
54% of 91 duels right on the average
40% of 10 situations right on the average
Ancient21
71% better than 90%
0.82 better than 62%
86.9 better than 58%
1.07-
49% of 79 duels better than 21%
38% of 8 situations better than 47%
Anubis21
62% better than 67%
0.86 better than 80%
90.5 better than 79%
1.22 better than 79%
53% of 70 duels better than 45%
33% of 15 situations better than 36%
Cache7
71% -
0.90 -
89.6 -
1.33-
61% of 28 duels -
100% of 2 situations -
Overpass5
60% -
0.96 -
106.9 -
1.37-
58% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tO0RO plays

Across 204 matches tO0RO averages K/R 0.88 and ADR 91.4; the rating across the 167 rated matches is 1.24. Biggest strength: K/D at 1.35, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 3,500+ ELO players. Averages 18.8 kills per match with 62% headshots. The strongest map is Dust 2 with a 78% win rate in 40 matches. In 106 of 167 matches the rating was 1.10 or higher (63%), in 31 it was below 0.90. In 136 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: June 2026 at 1.32. tO0RO loses the most ELO on Ancient (−29 ELO, win rate 71%). Things go best in match 1 of the day (+290 ELO, win rate 73%). Match no. 4 of the day goes best: 78% win rate, +84 ELO. Improved over the last three months: ELO +822. Unchanged in recent months: K/R at 0.88, Rating at 1.26, ADR at 90.9, Headshots at 61%, Win rate at 65%. Last 30 days: 30 matches, win rate 70%, net ELO +295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.