tExxtor

Denmark
222 matches tracked 34 matches in 30 days
Last updated:

How does tExxtor play?

Rating 1.09 (from 172 matches) K/R 0.76 ADR 79.9 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.07+0.05 · Ø 1.02 better than 67%
Pistol kills per match 2.7
Knife kills 1 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 29x 4K, 5 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+8 pp · Ø 36% better than 93%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +8.8, Headshots +5 pp, Win rate +6 pp, ELO +208
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −45 ELO
31 matches · 42% win rate
On Ancient −30 ELO
36 matches · 56% win rate
On Saturdays +7 ELO, win rate 41%

tExxtor loses the most ELO on Cache: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 2.10 · Inferno
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno73
62% better than 76%
0.82 better than 81%
83.7 better than 59%
1.18 better than 86%
56% of 308 duels better than 70%
30% of 27 situations better than 38%
Nuke46
48% better than 28%
0.81 better than 70%
83.7 better than 59%
1.16 better than 77%
57% of 185 duels better than 72%
48% of 27 situations better than 73%
Ancient36
56% better than 62%
0.69 better than 24%
73.9 better than 14%
1.02 better than 47%
49% of 49 duels better than 36%
89% of 9 situations better than 99%
Cache31
42% -
0.76 -
83.2 -
1.06-
50% of 119 duels -
56% of 16 situations -
Mirage11
45% -
0.59 -
65.1 -
0.79-
44% of 43 duels -
67% of 6 situations -
Overpass11
45% -
0.69 -
70.7 -
-
-
-
Dust 28
25% -
0.68 -
78.9 -
0.91-
46% of 37 duels -
50% of 4 situations -
Anubis3
33% -
0.74 -
65.3 -
0.80-
60% of 5 duels -
-
Vertigo3
33% -
0.58 -
64.4 -
0.81-
50% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tExxtor plays

Across 222 matches tExxtor averages K/R 0.76 and ADR 79.9; the rating across the 172 rated matches is 1.09. Biggest strength: Utility damage per round at 7.0, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 73 matches. In 85 of 172 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 158 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. tExxtor loses the most ELO on Cache (−45 ELO, win rate 42%). Things go best in match 2 of the day (+53 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +8.8, Headshots +5 pp, Win rate +6 pp, ELO +208. Last 30 days: 34 matches, win rate 59%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.