tERNUK

KZ
75 matches tracked
Last updated:

How does tERNUK play?

Rating 1.08 K/R 0.77 ADR 81.1 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 75 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 2%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.4
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 92%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 15x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tERNUK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
20 matches · 55% win rate

tERNUK loses the most ELO on Mirage: −49 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 66%
0.70 better than 33%
74.7 better than 21%
0.99 better than 38%
53% of 76 duels better than 63%
38% of 8 situations right on the average
Anubis18
50% better than 41%
0.79 better than 74%
81.7 better than 59%
1.13 better than 80%
56% of 88 duels better than 78%
25% of 12 situations better than 18%
Dust 217
76% better than 99%
0.88 better than 95%
91.7 better than 92%
1.28 better than 97%
71% of 91 duels better than 99%
78% of 9 situations better than 99%
Ancient11
27% -
0.76 -
82.7 -
0.98-
67% of 52 duels -
33% of 6 situations -
Inferno4
75% -
0.69 -
77.5 -
0.97-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tERNUK plays

Across 75 matches tERNUK averages K/R 0.77, ADR 81.1 and a rating of 1.08. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 35% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 30 of 75 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 62 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. tERNUK loses the most ELO on Mirage (−49 ELO, win rate 55%). Last 30 days: 3 matches, win rate 67%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.