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tENZY

Serbia
FACEIT verified FACEIT verified On FACEIT since 2018 249 matches tracked 28 matches in 30 days
ELO ▲ 437
4,317
30-day peak: 4,322
Rank EU ▲ 58 places
#65
Serbia #3 in Serbia
30 days · prev. #123 · best #53
Last updated:

How does tENZY play?

Rating 1.32 (from 194 matches) K/R 0.93 ADR 98.9 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 194 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 98%
Opening duels won 58%+5 pp · Ø 53% better than 78%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 51%+10 pp · Ø 41% better than 94%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (54%).

Headshot rate 67%+13 pp · Ø 54% better than 98%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.32+0.23 · Ø 1.09 better than 89%
Pistol kills per match 3.4 from the last 194
Knife kills 2 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.5%).

2K rounds 16.8%+2.8 pp · Ø 14.0% better than 91%
3K rounds 7.5%+3.0 pp · Ø 4.5% better than 99%
MVPs per match 3.3+0.8 · Ø 2.5 better than 96%
4Ks and aces 50x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.34+0.01 · Ø 0.33 better than 49%
Deaths per round 71%+1 pp · Ø 70% better than 30%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, ADR +7.4, Win rate +3 pp, ELO +353
= Stayed the same
Headshots at 68%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.98
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.99. Last 3 months: 0.98 (at the start 0.92). Well above the average (0.77).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 −24 ELO, win rate 54%
On Sundays −64 ELO, win rate 50%

tENZY loses the most ELO in match 3 of the day: −50 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 3.26 · Ancient
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
63% better than 69%
0.97 better than 97%
101.3 better than 97%
1.33 better than 94%
58% of 462 duels better than 73%
44% of 18 situations better than 64%
Mirage50
72% better than 95%
1.00 better than 98%
105.9 better than 99%
1.42 better than 98%
62% of 297 duels better than 88%
56% of 25 situations better than 93%
Dust 239
56% better than 43%
0.84 better than 71%
91.0 better than 76%
1.18 better than 65%
56% of 223 duels better than 59%
30% of 20 situations better than 24%
Anubis23
65% better than 77%
0.87 better than 84%
95.8 better than 93%
1.23 better than 82%
52% of 136 duels better than 39%
50% of 10 situations better than 75%
Cache13
54% -
0.99 -
103.6 -
1.39-
59% of 88 duels -
40% of 5 situations -
Inferno10
90% -
0.98 -
99.2 -
1.43-
63% of 54 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tENZY plays

Across 249 matches tENZY averages K/R 0.93 and ADR 98.9; the rating across the 194 rated matches is 1.32. Biggest strength: 3K rounds at 7.5%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 10 · 3,500+ ELO players. Averages 20.0 kills per match with 67% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 139 of 194 matches the rating was 1.10 or higher (72%), in 32 it was below 0.90. In 118 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: October 2026 at 1.38. tENZY loses the most ELO in match 3 of the day (−50 ELO, win rate 54%). Things go best in match 2 of the day (+304 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +304 ELO. Improved over the last three months: K/R +0.06, ADR +7.4, Win rate +3 pp, ELO +353. Unchanged in recent months: Headshots at 68%. Last 30 days: 28 matches, win rate 79%, net ELO +444.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.