tB1ZLE

United Kingdom
269 matches tracked 76 matches in 30 days
Last updated:

How does tB1ZLE play?

Rating 0.95 K/R 0.67 ADR 72.9 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 269 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.96−0.04 · Ø 1.00 better than 23%
Pistol kills per match 2.5
Knife kills 11 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 16%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 25x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 72.9, Headshots at 53%
▼ Got worse
Win rate −5 pp, ELO −345

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −102 ELO
42 matches · 48% win rate
On Dust 2 −56 ELO
56 matches · 46% win rate
Between 0:00 and 6:00 −111 ELO, win rate 44%
On Thursdays −69 ELO, win rate 38%

tB1ZLE loses the most ELO on Anubis: −102 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.02 · Inferno
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
50% better than 43%
0.65 better than 12%
71.8 better than 10%
0.91 better than 14%
52% of 311 duels right on the average
35% of 34 situations better than 40%
Dust 256
46% better than 30%
0.70 better than 31%
74.7 better than 21%
0.99 better than 34%
58% of 223 duels better than 84%
39% of 41 situations better than 54%
Anubis42
48% better than 38%
0.64 better than 9%
70.7 better than 8%
0.93 better than 16%
41% of 159 duels better than 7%
41% of 29 situations better than 59%
Cache37
59% -
0.69 -
74.8 -
0.96-
49% of 184 duels -
38% of 24 situations -
Inferno32
56% better than 58%
0.66 better than 15%
70.1 better than 6%
0.96 better than 19%
53% of 127 duels better than 47%
38% of 16 situations better than 53%
Nuke26
42% better than 12%
0.66 better than 13%
74.6 better than 16%
0.91 better than 12%
44% of 131 duels better than 12%
47% of 15 situations better than 72%
Mirage10
60% -
0.74 -
71.8 -
1.07-
52% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tB1ZLE plays

Across 269 matches tB1ZLE averages K/R 0.67, ADR 72.9 and a rating of 0.95. Biggest strength: Utility hit rate at 40%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.9, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 80 of 269 matches the rating was 1.10 or higher (30%), in 123 it was below 0.90. In 194 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. tB1ZLE loses the most ELO on Anubis (−102 ELO, win rate 48%). Things go best on Ancient (+66 ELO, win rate 50%). Got weaker: Win rate −5 pp, ELO −345. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 72.9, Headshots at 53%. Last 30 days: 76 matches, win rate 50%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.