tAR1

Czech Republic
On FACEIT since 2021 110 matches tracked 22 matches in 30 days
ELO ▼ 15
2,607
30-day peak: 2,622
Rank EU
#38,122
Czech Republic #317 in Czech Republic
Last updated:

How does tAR1 play?

Rating 1.20 (from 60 matches) K/R 0.73 ADR 79.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 30% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.12+0.07 · Ø 1.05 better than 70%
Pistol kills per match 3.1
Zeus kills1 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 10x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 19%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.19, Rating +0.05, ADR +19.1
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −6 pp, ELO −237

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.83 (at the start 0.64). Clearly above the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +26 ELO
41 matches · 41% win rate

tAR1 loses the most ELO in match 1 of the day: +26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 32%
0.74 better than 46%
80.9 better than 48%
1.15 better than 80%
67% of 66 duels better than 99%
44% of 9 situations better than 68%
Anubis23
57% better than 63%
0.82 better than 80%
86.8 better than 76%
1.44-
60% of 42 duels better than 88%
36% of 11 situations better than 44%
Inferno16
56% right on the average
0.69 better than 16%
74.2 better than 11%
1.18-
72% of 18 duels better than 99%
14% of 7 situations better than 8%
Ancient13
54% -
0.58 -
62.8 -
0.97-
50% of 14 duels -
0% of 1 situations -
Dust 211
36% -
0.81 -
90.2 -
1.11-
62% of 34 duels -
14% of 7 situations -
Nuke10
60% -
0.62 -
65.6 -
0.95-
63% of 19 duels -
40% of 5 situations -
Cache3
33% -
0.92 -
97.6 -
1.30-
78% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tAR1 plays

Across 110 matches tAR1 averages K/R 0.73 and ADR 79.2; the rating across the 60 rated matches is 1.20. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 39 of 60 matches the rating was 1.10 or higher (65%), in 12 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: November 2026 at 1.40. tAR1 loses the most ELO in match 1 of the day (+26 ELO, win rate 41%). Things go best on Mirage (+49 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, −46 ELO. Improved over the last three months: K/R +0.19, Rating +0.05, ADR +19.1. Got weaker: Headshots −6 pp, ELO −237. Unchanged in recent months: Win rate at 51%. Last 30 days: 22 matches, win rate 45%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.