t8ken

Germany
On FACEIT since 2024 109 matches tracked 33 matches in 30 days
Last updated:

How does t8ken play?

Rating 1.15 K/R 0.85 ADR 92.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 4% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 53%+5 pp · Ø 48% better than 76%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 3.0
Knife kills 1 in 109 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 76%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 30x 4K, 1 ace in 88 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 6%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 8%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +8.2, Win rate +20 pp, ELO +330
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −47 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 +2 ELO, win rate 44%
On Saturdays +23 ELO, win rate 43%

t8ken loses the most ELO from match 5 of the day: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
50% right on the average
0.83 better than 89%
91.5 better than 92%
1.13 better than 83%
63% of 163 duels better than 97%
18% of 11 situations better than 7%
Mirage25
64% better than 90%
0.85 better than 93%
94.2 better than 96%
1.16 better than 90%
54% of 182 duels better than 73%
67% of 3 situations better than 98%
Anubis14
50% -
0.80 -
89.9 -
1.10-
49% of 98 duels -
33% of 6 situations -
Nuke13
62% -
0.96 -
103.4 -
1.29-
58% of 109 duels -
100% of 4 situations -
Inferno11
27% -
0.83 -
89.5 -
1.15-
48% of 66 duels -
29% of 7 situations -
Ancient10
60% -
0.86 -
93.7 -
1.16-
58% of 62 duels -
25% of 4 situations -
Cache9
33% -
0.83 -
87.9 -
1.07-
53% of 66 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t8ken plays

Across 109 matches t8ken averages K/R 0.85, ADR 92.8 and a rating of 1.15. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 9 players. Averages 18.9 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 61 of 109 matches the rating was 1.10 or higher (56%), in 24 it was below 0.90. In 88 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. t8ken loses the most ELO from match 5 of the day (−47 ELO, win rate 40%). Things go best in match 1 of the day (+127 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +127 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +8.2, Win rate +20 pp, ELO +330. Unchanged in recent months: Headshots at 53%. Last 30 days: 33 matches, win rate 58%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.