t7me

PS
195 matches tracked 89 matches in 30 days
Last updated:

How does t7me play?

Rating 0.98 K/R 0.71 ADR 78.7 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 195 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 13%+2 pp better than 65%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 27x 4K, 4 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.0+0.9 better than 73%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 73%+2 pp better than 29%

Patterns

From the last 195 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −73 ELO
26 matches · 42% wins
On Mirage −51 ELO
55 matches · 47% wins
Between 12:00 and 18:00 −92 ELO, win rate 45%
On Fridays −24 ELO, win rate 41%

t7me loses the most ELO on Ancient: −73 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 30%
0.66 better than 13%
74.3 better than 17%
0.91 better than 11%
49% of 217 duels better than 34%
36% of 33 situations better than 43%
Dust 238
55% better than 60%
0.78 better than 68%
83.0 better than 60%
1.08 better than 63%
57% of 174 duels better than 80%
38% of 16 situations level
Anubis30
40% better than 13%
0.74 level
81.8 better than 55%
1.05 better than 52%
50% of 134 duels better than 38%
31% of 13 situations better than 31%
Ancient26
42% better than 18%
0.64 better than 7%
74.4 better than 14%
0.85 better than 3%
44% of 124 duels better than 14%
38% of 13 situations level
Inferno15
60% better than 67%
0.65 better than 10%
77.7 better than 26%
0.96 better than 19%
49% of 61 duels better than 34%
30% of 10 situations better than 31%
Nuke15
60% better than 59%
0.68 better than 22%
76.6 better than 30%
0.95 better than 24%
41% of 66 duels better than 5%
42% of 12 situations better than 59%
Cache14
64% -
0.83 -
89.8 -
1.13-
61% of 77 duels -
71% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t7me plays

Across 195 matches t7me averages K/R 0.71, ADR 78.7 and a rating of 0.98. On average 15.8 kills per match, 47% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 61 of 195 matches the rating was 1.10 or higher (31%), in 84 it was below 0.90. In 195 matches with detailed stats: 27 4Ks and 4 aces. t7me loses the most ELO on Ancient (−73 ELO, win rate 42%). Things go best on Dust 2 (+51 ELO, win rate 55%). Last 30 days: 89 matches, win rate 45%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.