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t4p4nsha

Jersey
On FACEIT since 2020 199 matches tracked 94 matches in 30 days
Last updated:

How does t4p4nsha play?

Rating 0.96 K/R 0.69 ADR 76.5 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.09 · Ø 1.03 better than 16%
Pistol kills per match 2.8
Knife kills 13 in 199 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 30x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether t4p4nsha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.67
JulAugSepOctNov

Best month: September 2026 with 0.71.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
82 matches · 59% win rate
In match 1 of the day −50 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 +13 ELO, win rate 49%
On Tuesdays −65 ELO, win rate 45%

t4p4nsha loses the most ELO on Mirage: −78 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 77%
0.69 better than 24%
77.0 better than 29%
0.98 better than 31%
47% of 373 duels better than 25%
38% of 47 situations right on the average
Ancient44
61% better than 77%
0.75 right on the average
80.2 better than 41%
1.03 better than 46%
51% of 203 duels better than 43%
42% of 26 situations better than 59%
Anubis31
58% better than 67%
0.68 better than 19%
76.7 better than 25%
0.94 better than 18%
53% of 159 duels better than 56%
55% of 11 situations better than 86%
Dust 216
31% better than 3%
0.65 better than 11%
73.7 better than 14%
0.87 better than 5%
48% of 88 duels better than 30%
44% of 9 situations better than 67%
Nuke13
62% -
0.65 -
73.4 -
0.91-
38% of 53 duels -
75% of 4 situations -
Cache9
11% -
0.56 -
61.4 -
0.74-
36% of 42 duels -
50% of 2 situations -
Inferno4
50% -
0.69 -
80.9 -
0.88-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How t4p4nsha plays

Across 199 matches t4p4nsha averages K/R 0.69, ADR 76.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 60 of 199 matches the rating was 1.10 or higher (30%), in 89 it was below 0.90. In 189 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. t4p4nsha loses the most ELO on Mirage (−78 ELO, win rate 59%). Things go best on Anubis (+14 ELO, win rate 58%). Match no. 4 of the day goes best: 67% win rate. Last 30 days: 94 matches, win rate 56%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.