t4ir

Malaysia
On FACEIT since 2026 138 matches tracked 91 matches in 30 days
Last updated:

How does t4ir play?

Rating 1.03 K/R 0.76 ADR 82.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 3.2
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 65%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +361
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.17, ADR −7.8, Win rate −11 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
49 matches · 51% win rate
In match 1 of the day ±0 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −47 ELO, win rate 45%
On Sundays ±0 ELO, win rate 37%

t4ir loses the most ELO on Mirage: −54 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Mirage
  3. Most kills in a match: 38 · Anubis
  4. Highest rating in a match: 2.40 · Dust 2
  5. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 52%
0.72 better than 40%
78.6 better than 40%
0.99 better than 36%
49% of 253 duels better than 38%
46% of 39 situations better than 73%
Dust 237
51% better than 49%
0.79 better than 75%
87.5 better than 81%
1.07 better than 63%
50% of 221 duels better than 46%
53% of 17 situations better than 87%
Ancient19
37% better than 8%
0.77 better than 63%
80.6 better than 48%
1.02 right on the average
43% of 135 duels better than 10%
30% of 10 situations better than 30%
Anubis19
58% better than 73%
0.74 right on the average
81.0 better than 52%
1.00 better than 41%
40% of 86 duels better than 5%
0% of 6 situations better than 1%
Inferno6
33% -
0.79 -
92.7 -
1.11-
50% of 30 duels -
50% of 2 situations -
Nuke5
80% -
0.88 -
97.2 -
1.25-
53% of 30 duels -
0% of 3 situations -
Cache3
33% -
0.71 -
77.8 -
0.92-
71% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t4ir plays

Across 138 matches t4ir averages K/R 0.76, ADR 82.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 56 of 138 matches the rating was 1.10 or higher (41%), in 49 it was below 0.90. In 111 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. t4ir loses the most ELO on Mirage (−54 ELO, win rate 51%). Things go best in match 4 of the day (±0 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate. Improved over the last three months: Headshots +6 pp, ELO +361. Got weaker: K/R −0.11, Rating −0.17, ADR −7.8, Win rate −11 pp. Last 30 days: 91 matches, win rate 46%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.