t1t1re7

Romania
On FACEIT since 2021 160 matches tracked 69 matches in 30 days
ELO ▲ 148
2,197
30-day peak: 2,332
Rank EU
#145,548
Romania #1,755 in Romania
Last updated:

How does t1t1re7 play?

Rating 1.26 K/R 0.90 ADR 94.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 160 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.7
Knife kills 2 in 160 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 59x 4K, 10 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+0.9 · Ø 4.3 better than 77%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +243
= Stayed the same
Headshots at 50%, Clutch 1v1 at 39%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.0, Win rate −4 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.88 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
45 matches · 44% win rate
In match 3 of the day −50 ELO
27 matches · 37% win rate
On Tuesdays −26 ELO, win rate 46%

t1t1re7 loses the most ELO on Mirage: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 54 · Ancient
  4. Highest rating in a match: 2.38 · Mirage
  5. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 83%
0.90 better than 95%
93.2 better than 92%
1.24 better than 94%
53% of 231 duels better than 61%
44% of 34 situations better than 68%
Mirage45
44% better than 21%
0.91 better than 96%
96.1 better than 95%
1.30 better than 97%
53% of 177 duels better than 61%
36% of 39 situations better than 43%
Anubis18
67% better than 91%
0.83 better than 86%
89.4 better than 86%
1.19 better than 90%
50% of 84 duels better than 43%
50% of 6 situations better than 78%
Inferno17
53% right on the average
0.83 better than 82%
92.4 better than 88%
1.15 better than 79%
53% of 94 duels better than 58%
30% of 10 situations better than 24%
Ancient12
75% -
1.03 -
103.7 -
1.48-
63% of 46 duels -
56% of 9 situations -
Nuke10
50% -
0.96 -
101.5 -
1.34-
43% of 51 duels -
20% of 5 situations -
Cache7
29% -
0.75 -
80.7 -
0.99-
45% of 29 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1t1re7 plays

Across 160 matches t1t1re7 averages K/R 0.90, ADR 94.2 and a rating of 1.26. Biggest strength: 3K rounds at 6.9%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 50% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 92 of 160 matches the rating was 1.10 or higher (58%), in 35 it was below 0.90. In 160 matches with detailed stats: 59 4Ks and 10 aces. Best month by rating: September 2026 at 1.37. t1t1re7 loses the most ELO on Mirage (−121 ELO, win rate 44%). Things go best from match 5 of the day (+56 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +56 ELO. Improved over the last three months: ELO +243. Got weaker: K/R −0.06, Rating −0.09, ADR −4.0, Win rate −4 pp, First kills −1 pp. Unchanged in recent months: Headshots at 50%, Clutch 1v1 at 39%. Last 30 days: 69 matches, win rate 55%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.