t1ssue444

BY
FACEIT verified On FACEIT since 2017 370 matches tracked 138 matches in 30 days
ELO ▲ 196
3,123
30-day peak: 3,148
Rank EU ▲ 4,505 places
#4,681
BY #104 in BY
30 days · prev. #9,186 · best #3,772
Last updated:

How does t1ssue444 play?

Rating 1.08 K/R 0.78 ADR 81.2 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 370 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.0
Knife kills 25 in 370 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 10 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, Rating +0.19, ADR +15.8, Headshots +6 pp
= Stayed the same
Win rate at 54%, ELO at 3,123
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.75).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −360 ELO
84 matches · 45% win rate
On Mirage −132 ELO
164 matches · 59% win rate
On Wednesdays −239 ELO, win rate 46%

t1ssue444 loses the most ELO in match 1 of the day: −360 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 59 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
59% better than 68%
0.82 better than 75%
84.5 better than 60%
1.14 better than 73%
59% of 784 duels better than 83%
39% of 85 situations right on the average
Dust 259
56% better than 54%
0.69 better than 19%
74.9 better than 16%
0.98 better than 20%
51% of 218 duels better than 40%
46% of 37 situations better than 70%
Nuke53
49% better than 21%
0.74 better than 35%
78.2 better than 27%
1.02 better than 28%
52% of 252 duels better than 43%
41% of 29 situations better than 53%
Ancient42
48% better than 26%
0.76 right on the average
80.1 better than 37%
1.04 better than 42%
50% of 185 duels better than 33%
29% of 24 situations better than 25%
Anubis25
40% better than 9%
0.75 better than 47%
79.1 better than 35%
1.06 right on the average
51% of 113 duels better than 41%
22% of 9 situations better than 15%
Cache23
57% better than 47%
0.80 right on the average
85.4 better than 49%
1.12 right on the average
48% of 98 duels better than 19%
44% of 9 situations better than 61%
Inferno3
33% -
0.78 -
81.1 -
1.05-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1ssue444 plays

Across 370 matches t1ssue444 averages K/R 0.78, ADR 81.2 and a rating of 1.08. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 164 matches. In 164 of 370 matches the rating was 1.10 or higher (44%), in 123 it was below 0.90. In 308 matches with detailed stats: 73 4Ks and 10 aces. Best month by rating: September 2026 at 1.13. t1ssue444 loses the most ELO in match 1 of the day (−360 ELO, win rate 45%). Things go best on Dust 2 (+71 ELO, win rate 56%). Improved over the last three months: K/R +0.14, Rating +0.19, ADR +15.8, Headshots +6 pp. Unchanged in recent months: Win rate at 54%, ELO at 3,123. Last 30 days: 138 matches, win rate 55%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.