t1red5

Georgia
On FACEIT since 2021 168 matches tracked 20 matches in 30 days
Last updated:

How does t1red5 play?

Rating 1.08 (from 118 matches) K/R 0.74 ADR 82.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Knife kills 12 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 22x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so clearly above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 67%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.17, ADR +8.8, Win rate +12 pp, ELO +152
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −21 ELO
29 matches · 38% win rate
On Thursdays −25 ELO, win rate 35%

t1red5 loses the most ELO in match 3 of the day: −21 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 38%
0.78 better than 64%
84.9 better than 66%
1.15 better than 81%
55% of 216 duels better than 71%
38% of 24 situations right on the average
Ancient27
44% better than 22%
0.68 better than 18%
79.8 better than 38%
0.94-
55% of 93 duels better than 68%
60% of 5 situations better than 93%
Dust 226
46% better than 27%
0.74 better than 46%
83.1 better than 59%
1.09 better than 64%
60% of 85 duels better than 90%
67% of 6 situations better than 97%
Anubis19
47% better than 30%
0.81 better than 77%
90.8 better than 87%
1.09 better than 65%
57% of 81 duels better than 79%
33% of 9 situations better than 38%
Inferno19
42% better than 12%
0.69 better than 22%
80.2 better than 41%
1.07 right on the average
53% of 76 duels right on the average
38% of 8 situations better than 47%
Nuke18
72% better than 90%
0.72 better than 34%
77.0 better than 28%
0.99 better than 32%
53% of 75 duels right on the average
20% of 5 situations better than 9%
Cache7
43% -
0.78 -
84.8 -
1.11-
49% of 39 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1red5 plays

Across 168 matches t1red5 averages K/R 0.74 and ADR 82.8; the rating across the 118 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 47 of 118 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. t1red5 loses the most ELO in match 3 of the day (−21 ELO, win rate 38%). Things go best on Ancient (+86 ELO, win rate 44%). Match no. 2 of the day goes best: 61% win rate, +50 ELO. Improved over the last three months: K/R +0.13, Rating +0.17, ADR +8.8, Win rate +12 pp, ELO +152. Got weaker: Headshots −3 pp. Last 30 days: 20 matches, win rate 55%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.