t1poq

Japan
On FACEIT since 2025 46 matches tracked 23 matches in 30 days
ELO
2,009
Peak across recorded matches: 2,206
Rank SEA ▼ 1,617 places
#6,943
Japan #280 in Japan
30 days · prev. #5,326 · best #5,326
Last updated:

How does t1poq play?

Rating 1.16 K/R 0.82 ADR 84.4 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 9x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 52%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 85.8
▼ Got worse
Headshots −6 pp, Win rate −7 pp, ELO −84

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.77 -
79.8 -
1.09-
54% of 46 duels -
58% of 12 situations -
Dust 211
45% -
0.80 -
82.8 -
1.08-
56% of 36 duels -
38% of 8 situations -
Ancient9
22% -
0.75 -
76.3 -
1.05-
44% of 27 duels -
71% of 7 situations -
Anubis6
50% -
1.01 -
107.4 -
1.48-
45% of 20 duels -
38% of 8 situations -
Nuke3
67% -
1.12 -
114.3 -
1.68-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1poq plays

Across 46 matches t1poq averages K/R 0.82, ADR 84.4 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Mirage with a 46% win rate in 13 matches. In 24 of 46 matches the rating was 1.10 or higher (52%), in 13 it was below 0.90. In 25 matches with detailed stats: 9 4Ks and 1 ace. Got weaker: Headshots −6 pp, Win rate −7 pp, ELO −84. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 85.8. Last 30 days: 23 matches, win rate 35%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.