t1njeSUS

Chile
On FACEIT since 2020 424 matches tracked 120 matches in 30 days
ELO ▲ 12
2,466
30-day peak: 2,626
Rank SA ▼ 291 places
#1,385
Chile #52 in Chile
30 days · prev. #1,094 · best #772
Last updated:

How does t1njeSUS play?

Rating 1.07 (from 398 matches) K/R 0.77 ADR 86.7 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 424 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 3.2
Knife kills 14 in 424 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 95x 4K, 11 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 87.3, ELO at 2,466
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −246 ELO
76 matches · 36% win rate
On Cache −128 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −146 ELO, win rate 43%

t1njeSUS loses the most ELO in match 2 of the day: −246 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2173
53% better than 53%
0.77 better than 64%
86.1 better than 74%
1.06 better than 57%
48% of 1,011 duels better than 31%
48% of 75 situations better than 75%
Mirage141
49% better than 37%
0.79 better than 72%
87.6 better than 80%
1.08 better than 66%
53% of 891 duels better than 59%
44% of 62 situations better than 67%
Anubis28
50% better than 43%
0.72 better than 39%
82.2 better than 57%
0.99 better than 33%
45% of 172 duels better than 16%
43% of 14 situations better than 66%
Cache26
42% -
0.72 -
84.9 -
0.97-
48% of 168 duels -
63% of 8 situations -
Inferno20
35% better than 5%
0.73 better than 37%
86.6 better than 68%
0.97 better than 20%
50% of 162 duels better than 33%
44% of 9 situations better than 66%
Nuke17
71% better than 91%
0.84 better than 81%
89.4 better than 80%
1.19 better than 84%
53% of 89 duels right on the average
33% of 3 situations better than 36%
Ancient14
43% -
0.83 -
92.7 -
1.11-
49% of 86 duels -
0% of 5 situations -
Vertigo5
40% -
0.83 -
93.2 -
1.10-
66% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1njeSUS plays

Across 424 matches t1njeSUS averages K/R 0.77 and ADR 86.7; the rating across the 398 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 190 of 424 matches the rating was 1.10 or higher (45%), in 150 it was below 0.90. In 383 matches with detailed stats: 95 4Ks and 11 aces. Best month by rating: November 2026 at 1.32. t1njeSUS loses the most ELO in match 2 of the day (−246 ELO, win rate 36%). Things go best in match 1 of the day (+225 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +225 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 87.3, ELO at 2,466. Last 30 days: 120 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.