t1mur_1337
How does t1mur_1337 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: March 2026 with 0.86.
Rating, 1.00 is an average match
Best month: March 2026 with 1.26.
Damage per round (ADR)
Best month: March 2026 with 94.9.
Share of headshot kills
Best month: November 2026 with 44%.
Matches won (win rate)
Best month: March 2026 with 81%.
Best month: November 2026 with 2,249.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
t1mur_1337 loses the most ELO in match 1 of the day: −123 ELO, 27% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Longest win streak: 9 wins in a row · Inferno
- Highest rating in a match: 3.00 · Mirage
- Most kills in a match: 34 · Overpass
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How t1mur_1337 plays
Across 135 matches t1mur_1337 averages K/R 0.77, ADR 83.8 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 62 of 135 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 119 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: March 2026 at 1.26. t1mur_1337 loses the most ELO in match 1 of the day (−123 ELO, win rate 27%). Things go best on Dust 2 (+53 ELO, win rate 53%). From match no. 5 of the day on, things go best: 64% win rate, +4 ELO. Last 30 days: 119 matches, win rate 51%, net ELO +80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.