t1movee

Germany
On FACEIT since 2019 79 matches tracked 23 matches in 30 days
Last updated:

How does t1movee play?

Rating 1.10 (from 58 matches) K/R 0.82 ADR 90.4 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 18x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.24, ADR +4.3, Headshots +3 pp, Win rate +12 pp
= Stayed the same
ELO at 2,037
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Highest rating in a match: 1.98 · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
35% better than 6%
0.76 better than 60%
85.1 better than 71%
1.04 better than 52%
47% of 78 duels better than 28%
27% of 11 situations better than 21%
Mirage17
18% better than 1%
0.76 better than 61%
83.4 better than 65%
1.07 better than 64%
54% of 69 duels better than 66%
38% of 8 situations right on the average
Inferno13
46% -
0.88 -
95.3 -
1.07-
43% of 40 duels -
67% of 3 situations -
Ancient12
50% -
0.92 -
96.7 -
1.38-
59% of 41 duels -
0% of 1 situations -
Nuke11
64% -
0.84 -
92.7 -
1.06-
51% of 49 duels -
100% of 2 situations -
Anubis7
71% -
0.77 -
89.5 -
1.08-
50% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1movee plays

Across 79 matches t1movee averages K/R 0.82 and ADR 90.4; the rating across the 58 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 90.4, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 29 of 58 matches the rating was 1.10 or higher (50%), in 19 it was below 0.90. In 51 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.28. Improved over the last three months: K/R +0.04, Rating +0.24, ADR +4.3, Headshots +3 pp, Win rate +12 pp. Unchanged in recent months: ELO at 2,037. Last 30 days: 23 matches, win rate 57%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.