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t1ko

Cuba
On FACEIT since 2020 488 matches tracked 160 matches in 30 days
ELO ▲ 252
2,978
30-day peak: 3,024
Rank EU ▼ 2,513 places
#10,436
Cuba #12 in Cuba
30 days · prev. #7,923 · best #7,923
Last updated:

How does t1ko play?

Rating 1.12 K/R 0.79 ADR 83.0 from 488 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 488 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (417 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.3
Knife kills 10 in 488 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 74x 4K, 13 aces in 417 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.3, Win rate +5 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 488 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −171 ELO
115 matches · 56% win rate
On Mirage −158 ELO
63 matches · 46% win rate
Between 18:00 and 24:00 −161 ELO, win rate 46%
On Tuesdays −93 ELO, win rate 45%

t1ko loses the most ELO on Anubis: −171 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.69 · Inferno

Maps in detail

from the last 488 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient136
54% right on the average
0.81 better than 74%
86.5 better than 70%
1.15 better than 79%
56% of 661 duels better than 71%
40% of 98 situations better than 54%
Anubis115
56% better than 56%
0.77 better than 59%
81.3 better than 49%
1.10 better than 65%
54% of 437 duels better than 60%
42% of 89 situations better than 58%
Inferno77
55% better than 40%
0.86 better than 79%
88.8 better than 66%
1.23 better than 77%
58% of 322 duels better than 65%
40% of 58 situations right on the average
Mirage63
46% better than 19%
0.73 better than 38%
77.1 better than 26%
1.02 better than 39%
43% of 249 duels better than 8%
24% of 25 situations better than 11%
Dust 248
40% better than 10%
0.73 better than 38%
76.6 better than 23%
1.02 better than 35%
50% of 220 duels better than 37%
38% of 24 situations right on the average
Cache44
59% better than 58%
0.80 better than 56%
84.5 better than 49%
1.14 better than 61%
50% of 188 duels better than 28%
41% of 37 situations better than 53%
Nuke5
40% -
0.57 -
59.8 -
0.79-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1ko plays

Across 488 matches t1ko averages K/R 0.79, ADR 83.0 and a rating of 1.12. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Cache with a 59% win rate in 44 matches. In 242 of 488 matches the rating was 1.10 or higher (50%), in 132 it was below 0.90. In 417 matches with detailed stats: 74 4Ks and 13 aces. Best month by rating: October 2026 at 1.18. t1ko loses the most ELO on Anubis (−171 ELO, win rate 56%). Things go best on Inferno (+230 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.3, Win rate +5 pp, ELO +338. Got weaker: Headshots −4 pp. Last 30 days: 160 matches, win rate 56%, net ELO +402.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.