t12poi

Russia
On FACEIT since 2021 273 matches tracked 87 matches in 30 days
ELO ▲ 276
2,226
30-day peak: 2,255
Rank EU
#133,639
Russia #37,859 in Russia
Last updated:
Next update possible in 39m 25s

How does t12poi play?

Rating 1.01 K/R 0.75 ADR 87.4 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 3.1
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 51x 4K, 9 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 88.7
▼ Got worse
ELO −149

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
47 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%
On Mondays −59 ELO, win rate 41%

t12poi loses the most ELO on Ancient: −89 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 53 · Mirage
  4. Highest rating in a match: 2.12 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
49% better than 41%
0.75 better than 56%
86.5 better than 77%
1.00 better than 40%
51% of 524 duels right on the average
38% of 37 situations right on the average
Dust 278
54% better than 58%
0.77 better than 65%
89.7 better than 84%
1.05 better than 55%
50% of 408 duels better than 42%
48% of 25 situations better than 77%
Ancient47
57% better than 69%
0.79 better than 72%
90.4 better than 87%
1.04 better than 53%
50% of 302 duels better than 39%
39% of 18 situations better than 54%
Anubis30
53% better than 56%
0.69 better than 26%
80.2 better than 45%
0.93 better than 17%
46% of 162 duels better than 17%
26% of 23 situations better than 20%
Inferno14
57% -
0.83 -
98.8 -
1.10-
61% of 87 duels -
50% of 4 situations -
Nuke11
0% -
0.59 -
74.3 -
0.77-
51% of 49 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t12poi plays

Across 273 matches t12poi averages K/R 0.75, ADR 87.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 105 of 273 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 228 matches with detailed stats: 51 4Ks and 9 aces. Best month by rating: October 2026 at 1.09. t12poi loses the most ELO on Ancient (−89 ELO, win rate 57%). Things go best in match 4 of the day (+123 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −149. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 88.7. Last 30 days: 87 matches, win rate 55%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.