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t0p

Finland
On FACEIT since 2026 265 matches tracked 75 matches in 30 days
ELO ▼ 48
2,037
30-day peak: 2,206
Rank NA ▼ 1,923 places
#7,382
Finland #5,743 in Finland
30 days · prev. #5,459 · best #4,705
Last updated:

How does t0p play?

Rating 1.33 (from 241 matches) K/R 0.95 ADR 98.3 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 241 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 37% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 49%+38 pp · Ø 11% better than 99%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 4.0
Knife kills 6 in 265 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 88x 4K, 12 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.94, ADR at 97.8
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −10 pp, ELO −88

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: June 2026 with 0.97. Last 3 months: 0.94 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
98 matches · 58% win rate
On Ancient −21 ELO
61 matches · 44% win rate
On Mondays −51 ELO, win rate 39%

t0p loses the most ELO on Dust 2: −35 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.83 · Dust 2
  4. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
58% better than 75%
1.01 better than 99%
104.2 better than 99%
1.42 better than 99%
64% of 682 duels better than 96%
49% of 47 situations better than 78%
Mirage68
46% better than 28%
0.95 better than 98%
96.7 better than 96%
1.32 better than 98%
65% of 495 duels better than 98%
50% of 46 situations better than 81%
Ancient61
44% better than 26%
0.90 better than 97%
95.5 better than 96%
1.24 better than 96%
60% of 287 duels better than 93%
33% of 40 situations better than 38%
Anubis26
35% better than 6%
0.87 better than 94%
90.7 better than 89%
1.20 better than 92%
62% of 146 duels better than 94%
23% of 13 situations better than 13%
Inferno8
63% -
0.98 -
98.2 -
1.44-
65% of 65 duels -
0% of 1 situations -
Nuke3
33% -
0.80 -
88.6 -
1.10-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t0p plays

Across 265 matches t0p averages K/R 0.95 and ADR 98.3; the rating across the 241 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 41% headshots. The strongest map is Dust 2 with a 58% win rate in 98 matches. In 173 of 241 matches the rating was 1.10 or higher (72%), in 36 it was below 0.90. In 231 matches with detailed stats: 88 4Ks and 12 aces. Best month by rating: August 2026 at 1.37. t0p loses the most ELO on Dust 2 (−35 ELO, win rate 58%). Things go best on Anubis (+2 ELO, win rate 35%). From match no. 5 of the day on, things go best: 56% win rate, −13 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −10 pp, ELO −88. Unchanged in recent months: K/R at 0.94, ADR at 97.8. Last 30 days: 75 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.