t0ns

Argentina
On FACEIT since 2016 297 matches tracked 51 matches in 30 days
ELO ▲ 132
2,205
30-day peak: 2,205
Rank SA ▲ 881 places
#3,471
Argentina #696 in Argentina
30 days · prev. #4,352 · best #2,944
Last updated:

How does t0ns play?

Rating 1.06 (from 294 matches) K/R 0.76 ADR 89.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 297 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.4
Knife kills 7 in 297 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 48x 4K, 5 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (4.3).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 10.0+5.7 · Ø 4.3 better than 99%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +4.6
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −10 pp, ELO −146

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
99 matches · 48% win rate
On Ancient −42 ELO
34 matches · 35% win rate
On Fridays −181 ELO, win rate 35%

t0ns loses the most ELO on Dust 2: −62 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 43 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
48% better than 38%
0.77 better than 66%
90.0 better than 86%
1.09 better than 69%
52% of 482 duels better than 57%
46% of 57 situations better than 73%
Mirage53
47% better than 34%
0.64 better than 10%
78.2 better than 38%
0.87 better than 6%
51% of 213 duels right on the average
29% of 24 situations better than 25%
Inferno49
61% better than 77%
0.81 better than 83%
96.7 better than 95%
1.13 better than 80%
55% of 276 duels better than 64%
38% of 21 situations better than 46%
Ancient34
35% better than 6%
0.76 better than 59%
88.8 better than 83%
1.02 better than 46%
57% of 128 duels better than 81%
36% of 28 situations better than 47%
Nuke21
57% better than 57%
0.85 better than 84%
95.9 better than 94%
1.18 better than 82%
57% of 103 duels better than 73%
50% of 14 situations better than 76%
Anubis19
58% better than 72%
0.77 better than 65%
84.2 better than 69%
1.08 better than 67%
49% of 96 duels better than 38%
63% of 16 situations better than 94%
Cache11
55% -
0.94 -
100.9 -
1.31-
68% of 66 duels -
33% of 6 situations -
Vertigo8
50% -
0.65 -
82.2 -
0.88-
59% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t0ns plays

Across 297 matches t0ns averages K/R 0.76 and ADR 89.0; the rating across the 294 rated matches is 1.06. Biggest strength: Utility damage per round at 10.0, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Inferno with a 61% win rate in 49 matches. In 115 of 297 matches the rating was 1.10 or higher (39%), in 106 it was below 0.90. In 230 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. t0ns loses the most ELO on Dust 2 (−62 ELO, win rate 48%). Things go best in match 4 of the day (+68 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +68 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +4.6. Got weaker: Win rate −10 pp, ELO −146. Unchanged in recent months: Headshots at 53%. Last 30 days: 51 matches, win rate 53%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.