szymyn

Niger
On FACEIT since 2024 236 matches tracked 17 matches in 30 days
Last updated:

How does szymyn play?

Rating 0.90 K/R 0.65 ADR 73.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 236 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.88−0.13 · Ø 1.01 better than 7%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 8%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 21x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 73.2
▼ Got worse
Win rate −13 pp, ELO −168

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.65. Clearly below the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −44 ELO
22 matches · 36% win rate
In match 4 of the day +5 ELO
32 matches · 34% win rate
Between 12:00 and 18:00 +99 ELO, win rate 45%
On Saturdays −58 ELO, win rate 39%

szymyn loses the most ELO on Nuke: −44 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 66%
0.65 better than 13%
74.6 better than 22%
0.89 better than 11%
46% of 346 duels better than 24%
42% of 43 situations better than 63%
Dust 267
45% better than 29%
0.66 better than 15%
75.8 better than 26%
0.91 better than 13%
48% of 321 duels better than 36%
42% of 26 situations better than 64%
Inferno34
62% better than 78%
0.63 better than 9%
70.7 better than 9%
0.90 better than 10%
45% of 142 duels better than 16%
45% of 11 situations better than 70%
Nuke22
36% better than 6%
0.66 better than 13%
71.4 better than 8%
0.90 better than 8%
50% of 60 duels better than 37%
40% of 10 situations better than 56%
Cache12
58% -
0.74 -
80.7 -
0.98-
62% of 42 duels -
45% of 11 situations -
Anubis8
25% -
0.63 -
63.2 -
0.85-
53% of 34 duels -
33% of 3 situations -
Ancient6
67% -
0.51 -
65.1 -
0.80-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szymyn plays

Across 236 matches szymyn averages K/R 0.65, ADR 73.8 and a rating of 0.90. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 14.8 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 34 matches. In 56 of 236 matches the rating was 1.10 or higher (24%), in 130 it was below 0.90. In 199 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. szymyn loses the most ELO on Nuke (−44 ELO, win rate 36%). Things go best on Dust 2 (+172 ELO, win rate 45%). Match no. 2 of the day goes best: 58% win rate, +67 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −13 pp, ELO −168. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 73.2. Last 30 days: 17 matches, win rate 24%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.