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szymonort

Poland
On FACEIT since 2025 140 matches tracked 46 matches in 30 days
Last updated:

How does szymonort play?

Rating 1.17 K/R 0.84 ADR 90.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
Multi-killsDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.17+0.16 · Ø 1.01 better than 92%
Pistol kills per match 3.1
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 86%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 3.1+0.9 · Ø 2.2 better than 98%
4Ks and aces 50x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.0, ELO +170, First kills +1 pp, Clutch 1v1 +11 pp
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
34 matches · 41% win rate
On Mirage −19 ELO
39 matches · 44% win rate
On Thursdays +12 ELO, win rate 41%

szymonort loses the most ELO on Dust 2: −41 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Nuke
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 26%
0.80 better than 79%
85.2 better than 73%
1.09 better than 74%
51% of 180 duels right on the average
40% of 15 situations better than 58%
Dust 234
41% better than 16%
0.87 better than 95%
93.0 better than 94%
1.20 better than 93%
54% of 147 duels better than 70%
38% of 24 situations right on the average
Anubis25
76% better than 97%
0.85 better than 95%
89.1 better than 89%
1.20 better than 95%
52% of 113 duels better than 59%
38% of 13 situations better than 47%
Ancient19
37% better than 13%
0.89 better than 97%
91.7 better than 93%
1.24 better than 98%
55% of 78 duels better than 74%
44% of 9 situations better than 68%
Nuke10
60% -
0.94 -
99.3 -
1.30-
63% of 41 duels -
44% of 9 situations -
Inferno8
75% -
0.74 -
84.9 -
1.07-
60% of 30 duels -
-
Cache5
80% -
0.88 -
95.8 -
1.25-
60% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szymonort plays

Across 140 matches szymonort averages K/R 0.84, ADR 90.0 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 94% of level 8 players. Averages 19.3 kills per match with 50% headshots. The strongest map is Anubis with a 76% win rate in 25 matches. In 80 of 140 matches the rating was 1.10 or higher (57%), in 33 it was below 0.90. In 140 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: November 2026 at 1.29. szymonort loses the most ELO on Dust 2 (−41 ELO, win rate 41%). Things go best on Anubis (+87 ELO, win rate 76%). Match no. 3 of the day goes best: 62% win rate, +27 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.0, ELO +170, First kills +1 pp, Clutch 1v1 +11 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 46 matches, win rate 54%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.