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szvmus_

Poland
On FACEIT since 2025 77 matches tracked 46 matches in 30 days
Last updated:

How does szvmus_ play?

Rating 0.93 K/R 0.67 ADR 76.3 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 77 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 6% good 1.10 to 1.29 5% normal 0.90 to 1.09 30% weak 0.75 to 0.89 27% very weak below 0.75 26%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 80%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 58%
K/D 0.92−0.04 · Ø 0.96 better than 33%
Pistol kills per match 2.5
Knife kills 5 in 77 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 27%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 16%
4Ks and aces 14x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 72%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 57%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether szvmus_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.61
SepOctNov

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
42 matches · 57% win rate

szvmus_ loses the most ELO on Mirage: −12 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 79%
0.68 better than 35%
77.0 better than 43%
0.96 better than 42%
50% of 161 duels right on the average
38% of 37 situations right on the average
Anubis12
67% -
0.69 -
78.0 -
0.95-
47% of 57 duels -
53% of 15 situations -
Nuke8
38% -
0.65 -
74.3 -
0.86-
52% of 29 duels -
75% of 4 situations -
Ancient6
50% -
0.63 -
75.5 -
0.81-
38% of 16 duels -
0% of 2 situations -
Dust 24
50% -
0.68 -
74.0 -
0.95-
56% of 18 duels -
0% of 1 situations -
Inferno3
100% -
0.58 -
75.8 -
0.93-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szvmus_ plays

Across 77 matches szvmus_ averages K/R 0.67, ADR 76.3 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 43%, better than 80% of level 5 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 5 players. Averages 15.2 kills per match with 38% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 13 of 77 matches the rating was 1.10 or higher (17%), in 41 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 0 aces. szvmus_ loses the most ELO on Mirage (−12 ELO, win rate 57%). Things go best in match 2 of the day (+79 ELO, win rate 64%). Match no. 1 of the day goes best: 65% win rate, −25 ELO. Last 30 days: 46 matches, win rate 52%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.