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szenekk

Israel
On FACEIT since 2019 170 matches tracked 65 matches in 30 days
ELO ▲ 109
3,151
30-day peak: 3,249
Rank EU ▲ 1,120 places
#5,401
Israel #26 in Israel
30 days · prev. #6,521 · best #3,434
Last updated:

How does szenekk play?

Rating 1.05 K/R 0.76 ADR 83.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.02 · Ø 1.06 better than 37%
Pistol kills per match 2.4
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.4%−0.3 pp · Ø 13.7% better than 40%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 29x 4K, 5 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 61%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +443
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 83.8, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −82 ELO
31 matches · 65% win rate
Between 0:00 and 6:00 −142 ELO, win rate 53%

szenekk loses the most ELO on Nuke: −82 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Ancient
  4. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 73%
0.78 better than 61%
86.4 better than 72%
1.08 better than 57%
50% of 248 duels better than 35%
40% of 30 situations better than 55%
Nuke31
65% better than 73%
0.75 better than 42%
81.6 better than 47%
1.07 better than 47%
47% of 156 duels better than 21%
75% of 8 situations better than 98%
Ancient29
55% right on the average
0.77 better than 57%
87.1 better than 75%
1.04 better than 45%
50% of 131 duels better than 35%
8% of 12 situations better than 2%
Anubis26
69% better than 89%
0.71 better than 30%
82.0 better than 52%
0.97 better than 21%
40% of 169 duels better than 3%
38% of 13 situations right on the average
Dust 217
53% better than 43%
0.77 better than 56%
82.0 better than 51%
1.09 better than 55%
51% of 76 duels better than 41%
27% of 15 situations better than 19%
Cache9
67% -
0.71 -
76.1 -
1.01-
49% of 41 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szenekk plays

Across 170 matches szenekk averages K/R 0.76, ADR 83.9 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 77 of 170 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 137 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. szenekk loses the most ELO on Nuke (−82 ELO, win rate 65%). Things go best on Anubis (+171 ELO, win rate 69%). Match no. 3 of the day goes best: 75% win rate, +124 ELO. Improved over the last three months: Win rate +5 pp, ELO +443. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 83.8, Headshots at 58%. Last 30 days: 65 matches, win rate 58%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.