szaver

Russia
On FACEIT since 2020 264 matches tracked 101 matches in 30 days
ELO ▼ 160
2,814
30-day peak: 3,219
Rank EU ▼ 7,974 places
#16,127
RU #2,800 in RU
30 days · prev. #8,153 · best #8,153
Last updated:

How does szaver play?

Rating 0.96 K/R 0.66 ADR 73.2 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 264 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.6
Knife kills 6 in 264 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 3%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 36x 4K, 6 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 88%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +650
= Stayed the same
K/R at 0.66, Rating at 0.96, ADR at 73.0
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
48 matches · 56% win rate
Between 18:00 and 24:00 −122 ELO, win rate 45%
On Wednesdays −55 ELO, win rate 35%

szaver loses the most ELO on Ancient: −49 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% right on the average
0.60 better than 2%
67.7 better than 2%
0.88 better than 4%
39% of 284 duels better than 2%
38% of 39 situations right on the average
Dust 251
55% better than 57%
0.67 better than 14%
72.6 better than 10%
0.98 better than 23%
46% of 193 duels better than 18%
28% of 25 situations better than 22%
Ancient48
56% better than 58%
0.65 better than 8%
73.5 better than 10%
0.93 better than 12%
48% of 182 duels better than 26%
55% of 22 situations better than 86%
Anubis40
63% better than 79%
0.72 better than 34%
80.9 better than 46%
1.03 better than 42%
48% of 149 duels better than 27%
41% of 27 situations better than 57%
Nuke33
52% better than 34%
0.74 better than 36%
78.2 better than 27%
1.06 better than 44%
60% of 102 duels better than 83%
38% of 32 situations better than 44%
Cache7
29% -
0.59 -
65.4 -
0.87-
43% of 21 duels -
67% of 6 situations -
Inferno5
20% -
0.71 -
78.8 -
1.00-
42% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How szaver plays

Across 264 matches szaver averages K/R 0.66, ADR 73.2 and a rating of 0.96. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 79 of 264 matches the rating was 1.10 or higher (30%), in 107 it was below 0.90. In 238 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: August 2026 at 0.99. szaver loses the most ELO on Ancient (−49 ELO, win rate 56%). Things go best on Anubis (+109 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +40 ELO. Improved over the last three months: Headshots +3 pp, ELO +650. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.96, ADR at 73.0. Last 30 days: 101 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.