szalik27

Austria
On FACEIT since 2020 206 matches tracked 66 matches in 30 days
Last updated:

How does szalik27 play?

Rating 1.00 K/R 0.73 ADR 80.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 3.1
Knife kills 7 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 29x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, Win rate +7 pp
= Stayed the same
ADR at 81.5, Headshots at 56%, ELO at 2,134
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
43 matches · 51% win rate
In match 3 of the day −6 ELO
33 matches · 30% win rate
On Tuesdays −66 ELO, win rate 42%

szalik27 loses the most ELO on Anubis: −92 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 47 · Overpass

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 59%
0.77 better than 65%
85.5 better than 74%
1.05 better than 58%
52% of 337 duels better than 56%
30% of 33 situations better than 27%
Anubis43
51% better than 47%
0.71 better than 36%
74.1 better than 18%
0.98 better than 33%
47% of 175 duels better than 25%
36% of 22 situations better than 42%
Ancient30
47% better than 39%
0.74 right on the average
79.2 better than 42%
1.00 better than 43%
38% of 118 duels better than 3%
67% of 15 situations better than 97%
Dust 220
40% better than 14%
0.69 better than 26%
78.3 better than 36%
0.92 better than 16%
50% of 96 duels better than 44%
60% of 5 situations better than 95%
Cache15
40% better than 14%
0.64 better than 17%
73.6 better than 23%
0.86 better than 9%
51% of 73 duels right on the average
38% of 8 situations right on the average
Nuke13
46% -
0.73 -
82.5 -
1.03-
56% of 55 duels -
29% of 7 situations -
Inferno8
38% -
0.76 -
83.3 -
1.08-
52% of 48 duels -
33% of 3 situations -
Overpass3
33% -
0.67 -
72.8 -
0.81-
53% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szalik27 plays

Across 206 matches szalik27 averages K/R 0.73, ADR 80.0 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Mirage with a 54% win rate in 72 matches. In 77 of 206 matches the rating was 1.10 or higher (37%), in 83 it was below 0.90. In 160 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. szalik27 loses the most ELO on Anubis (−92 ELO, win rate 51%). Things go best on Mirage (+157 ELO, win rate 54%). From match no. 5 of the day on, things go best: 60% win rate, +15 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, Win rate +7 pp. Unchanged in recent months: ADR at 81.5, Headshots at 56%, ELO at 2,134. Last 30 days: 66 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.