szafersky11

Poland
On FACEIT since 2023 55 matches tracked 34 matches in 30 days
ELO ▼ 52
2,019
30-day peak: 2,071
Rank EU
#238,527
Poland #12,739 in Poland
Last updated:

How does szafersky11 play?

Rating 1.11 K/R 0.82 ADR 88.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 55 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 36% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.4%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 66%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 13x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether szafersky11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
23 matches · 48% win rate

szafersky11 loses the most ELO in match 1 of the day: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Reached level 10 · Nuke
  3. Most kills in a match: 38 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
53% better than 56%
0.79 better than 71%
84.0 better than 63%
1.05 better than 58%
51% of 83 duels right on the average
43% of 14 situations better than 63%
Mirage16
69% better than 96%
0.82 better than 84%
91.4 better than 91%
1.13 better than 81%
53% of 104 duels better than 64%
17% of 6 situations better than 6%
Nuke8
63% -
0.79 -
83.8 -
1.08-
43% of 51 duels -
38% of 8 situations -
Anubis5
40% -
0.82 -
93.1 -
1.09-
52% of 23 duels -
100% of 1 situations -
Cache4
50% -
0.97 -
103.5 -
1.33-
46% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szafersky11 plays

Across 55 matches szafersky11 averages K/R 0.82, ADR 88.4 and a rating of 1.11. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 38% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 24 of 55 matches the rating was 1.10 or higher (44%), in 11 it was below 0.90. In 55 matches with detailed stats: 13 4Ks and 1 ace. szafersky11 loses the most ELO in match 1 of the day (−50 ELO, win rate 48%). Last 30 days: 34 matches, win rate 56%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.