synzu

Mongolia
On FACEIT since 2017 415 matches tracked 86 matches in 30 days
ELO ▲ 220
2,136
30-day peak: 2,190
Rank EU
#173,008
Mongolia #683 in Mongolia
Last updated:

How does synzu play?

Rating 0.98 K/R 0.71 ADR 77.8 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 415 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.0
Zeus kills1 in 415 matches
Knife kills 15 in 415 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 52x 4K, 2 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +133
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 76.8, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −109 ELO
79 matches · 46% win rate
On Mirage −35 ELO
139 matches · 54% win rate
Between 18:00 and 24:00 +2 ELO, win rate 47%
On Saturdays +96 ELO, win rate 44%

synzu loses the most ELO on Ancient: −109 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.53 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
54% better than 60%
0.70 better than 32%
77.9 better than 36%
0.99 better than 37%
52% of 742 duels better than 57%
29% of 76 situations better than 25%
Dust 293
55% better than 63%
0.73 better than 47%
79.9 better than 47%
1.00 better than 40%
51% of 499 duels right on the average
43% of 53 situations better than 65%
Ancient79
46% better than 31%
0.70 better than 27%
78.0 better than 30%
0.96 better than 26%
47% of 382 duels better than 26%
33% of 58 situations better than 40%
Inferno45
69% better than 92%
0.70 better than 31%
75.7 better than 21%
0.97 better than 23%
51% of 220 duels better than 40%
45% of 22 situations better than 67%
Cache29
48% better than 28%
0.74 right on the average
78.8 better than 41%
1.00 better than 34%
52% of 182 duels right on the average
61% of 18 situations better than 91%
Anubis21
33% better than 5%
0.70 better than 29%
75.4 better than 20%
0.97 better than 28%
42% of 111 duels better than 8%
43% of 14 situations better than 64%
Nuke9
0% -
0.63 -
65.7 -
0.82-
46% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How synzu plays

Across 415 matches synzu averages K/R 0.71, ADR 77.8 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 45 matches. In 130 of 415 matches the rating was 1.10 or higher (31%), in 171 it was below 0.90. In 355 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. synzu loses the most ELO on Ancient (−109 ELO, win rate 46%). Things go best on Dust 2 (+174 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, +91 ELO. Improved over the last three months: ELO +133. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.8, Win rate at 51%. Last 30 days: 86 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.