syntezaa

Moldova
On FACEIT since 2022 413 matches tracked 87 matches in 30 days
ELO ▲ 44
2,375
30-day peak: 2,659
Rank NA ▼ 937 places
#2,516
Moldova #6 in Moldova
30 days · prev. #1,579 · best #821
Last updated:
Next update possible in 32m 23s

How does syntezaa play?

Rating 1.00 (from 277 matches) K/R 0.70 ADR 80.2 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 407 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 2.5
Knife kills 7 in 413 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 58x 4K, 5 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Headshots +5 pp, Win rate +3 pp, ELO +171
= Stayed the same
ADR at 81.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −191 ELO
61 matches · 44% win rate
On Mirage −150 ELO
112 matches · 46% win rate
Between 0:00 and 6:00 −282 ELO, win rate 45%
On Sundays −88 ELO, win rate 43%

syntezaa loses the most ELO in match 1 of the day: −191 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
60% better than 79%
0.74 right on the average
84.5 better than 68%
1.05 better than 54%
50% of 635 duels better than 42%
44% of 72 situations better than 67%
Mirage112
46% better than 26%
0.69 better than 24%
79.1 better than 40%
0.96 better than 24%
50% of 534 duels better than 41%
40% of 78 situations better than 57%
Ancient59
47% better than 32%
0.69 better than 21%
78.4 better than 33%
0.95 better than 19%
47% of 290 duels better than 22%
31% of 45 situations better than 31%
Anubis54
44% better than 25%
0.67 better than 15%
76.7 better than 26%
0.94 better than 18%
51% of 304 duels better than 48%
52% of 31 situations better than 84%
Cache27
44% -
0.73 -
77.0 -
1.01-
47% of 134 duels -
45% of 20 situations -
Nuke24
46% better than 19%
0.67 better than 18%
79.3 better than 39%
0.93 better than 18%
52% of 141 duels better than 48%
35% of 23 situations better than 40%
Inferno22
50% better than 35%
0.73 better than 37%
82.1 better than 44%
1.00 better than 27%
49% of 142 duels better than 29%
31% of 13 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How syntezaa plays

Across 413 matches syntezaa averages K/R 0.70 and ADR 80.2; the rating across the 277 rated matches is 1.00. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 114 matches. In 136 of 407 matches the rating was 1.10 or higher (33%), in 171 it was below 0.90. In 350 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. syntezaa loses the most ELO in match 1 of the day (−191 ELO, win rate 44%). Things go best on Ancient (+107 ELO, win rate 47%). Match no. 4 of the day goes best: 59% win rate, +4 ELO. Improved over the last three months: K/R +0.05, Headshots +5 pp, Win rate +3 pp, ELO +171. Unchanged in recent months: ADR at 81.2. Last 30 days: 87 matches, win rate 51%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.