syntezaa

Moldova
On FACEIT since 2022 412 matches tracked 86 matches in 30 days
ELO ▲ 14
2,345
30-day peak: 2,659
Rank NA ▼ 1,169 places
#2,748
Moldova #6 in Moldova
30 days · prev. #1,579 · best #821
Last updated:

How does syntezaa play?

Rating 1.00 (from 276 matches) K/R 0.70 ADR 80.2 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 406 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 2.6
Knife kills 7 in 412 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 47%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 57x 4K, 5 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Headshots +5 pp, Win rate +3 pp, ELO +141
= Stayed the same
ADR at 81.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −191 ELO
60 matches · 43% win rate
On Mirage −150 ELO
112 matches · 46% win rate
Between 0:00 and 6:00 −282 ELO, win rate 45%
On Sundays −88 ELO, win rate 43%

syntezaa loses the most ELO in match 1 of the day: −191 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
60% better than 78%
0.74 right on the average
84.5 better than 67%
1.05 better than 53%
50% of 635 duels better than 43%
44% of 72 situations better than 67%
Mirage112
46% better than 28%
0.69 better than 25%
79.1 better than 41%
0.96 better than 24%
50% of 534 duels better than 41%
40% of 78 situations better than 56%
Ancient59
47% better than 32%
0.69 better than 21%
78.4 better than 29%
0.95 better than 19%
47% of 290 duels better than 23%
31% of 45 situations better than 29%
Anubis53
43% better than 20%
0.67 better than 18%
76.4 better than 24%
0.93 better than 15%
51% of 299 duels better than 44%
52% of 31 situations better than 83%
Cache27
44% -
0.73 -
77.0 -
1.01-
47% of 134 duels -
45% of 20 situations -
Nuke24
46% better than 19%
0.67 better than 20%
79.3 better than 39%
0.93 better than 21%
52% of 141 duels right on the average
35% of 23 situations better than 44%
Inferno22
50% better than 34%
0.73 better than 42%
82.1 better than 50%
1.00 better than 31%
49% of 142 duels better than 32%
31% of 13 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How syntezaa plays

Across 412 matches syntezaa averages K/R 0.70 and ADR 80.2; the rating across the 276 rated matches is 1.00. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 114 matches. In 135 of 406 matches the rating was 1.10 or higher (33%), in 171 it was below 0.90. In 349 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. syntezaa loses the most ELO in match 1 of the day (−191 ELO, win rate 43%). Things go best on Ancient (+107 ELO, win rate 47%). Match no. 4 of the day goes best: 59% win rate, +4 ELO. Improved over the last three months: K/R +0.05, Headshots +5 pp, Win rate +3 pp, ELO +141. Unchanged in recent months: ADR at 81.2. Last 30 days: 86 matches, win rate 50%, net ELO −217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.